The Quantum Enigma short film is finally here. We have worked on this short film for months trying to smooth it all out. Now that it is complete, it's time to see it. We have entered this piece into a music challenge contest and we need your vote!
Our previous short film won numerous awards and we're working hard to do the same with this one. The live-action short film was originally created to promote the new Graphic Novel Quantum Enigma.
The Quantum Enigma graphic novel will be released later this year.
Allan Linder launches a new line of NFT merchandise and clothing based on his successful art collections. So far only five out of his thirty NFT art collections have turned into merchandise made online. There are many more pieces to come, but if you really like the designs then now is the time to check them out.
The merchandise ranges from fashionable T-Shirts, hoodies, tank tops, dresses, caps, and leggings. There is also a range of home goods, phone cases, wall art, and prints.
Quantum enigma is one man’s journey through space and time. In a future where past and present meet a fallen astronaut searches the unknown for a way home. What he finds will change the future of humanity forever.
Who are you? Where do you come from? Why are you here? Questions not easily answered when you are nine light years away from earth without a way to get home.
Your only connection to your past is staring at you in the mirror and your only motivation to keep going, are the dreams of your family that keep you awake at night.
Quantum Enigma is a graphic novel, short film, physical, interactive art exhibition and a collection of rare NFT art.
Each of these pieces are available as NFT's at a much higher resolution than what you see here. They include an original music score and unlockable content.
Below, is the collection of NFT art using traditional hand drawing, pen and ink, digital paint and animation.
Check back soon, there are more pieces in this series.
UNIVERSAL ENTITY
30
2021
Hand drawing, pen and ink, digital paint and animation, original music score.
Quantum Enigma is a much larger creative project than what you see here. It is the culmination of nine years of work. Check out the award winning teaser trailer above that was created for this project.
A graphic novel will be published next year featuring a complete story and animation.
The scope of work on this project is enormous, which features working props, robotics, costumes and hundreds of drawings and digital artworks and a short film.
To Learn More About This Project Click on the Links Below
Storyboards: Here we will continue to bring storyboard thumbnails sketches and changes for the live action trailer.
Concept Art: A lot of interesting art leading up to the finished ideas. Multiple changes are made frequently to work out problems and detail of the props and effects that we are trying to create. We will continue to drop new art here all the time.
Props, Animatronics and Practical Effects: This is the good stuff that takes so long to make. After we sketch it all down, it is s trial and error process using various materials to create a practical effect and prop. We'll try to update this area as much as possible.
Behind the Scenes: This is some behind the scenes shots from production of the trailer and more.
Film Festivals: During this process we are submitting our teaser and soon to be trailer to various film festivals which are responding very well to our work.
If you've waited this long, it will be worth it. Check back in for more details soon.
STARTS TODAY! Free comics, creators, art and fun — five days packed with comic book fun without the hassle of attending a convention. No hotel, travel or ticket costs – free to those on the Aazurn Fan List! Sign up and enjoy. http://aazurn.com/
I will be offering one of my Free Comic Books this week. Check it out!
Independent Creator // Art Educator // Concept Artist and Art Director @ Netflix Originals, YouTube Red Originals, Legendary Digital Network, Axis Animation, Powerhouse Animation.
Here's the full ad that runs in the back of my book.
I happened to run across this article on Inverse.com and had to repost it here. When I started writing my neo-noir, cyberpunk graphic novel Prisoner of the Mind, I wanted to think about what the future of advertising was going to look like. It turns out that Nasa had the same idea. Check out the article below and see my mock up ad above.
NASA Releases "Jet-Shoes" Patent to Public, Calls on Real-Life Tony Stark to Build Them
Any crafty engineer can use these NASA designs to craft their own jet shoes.
Since there have been shoes and flight, humans have imagined what it would be like to strap on some kicks and take to the skies. That’s how Iron Man flies around in the movies; it’s how Cerberus soldiers in Mass Effect 3 soften their landings; and it’s how NASA, in real life, once imagined U.S. astronauts would get around in space.
As part of a public domain dump of 56 previously patented technologies, NASA revealed its once-secret plans to create jet shoes.
“I was looking for a specific propulsion patent the other day and I found something called ‘Jet-Shoes,’” Daniel Lockney, Technology Transfer program executive at NASA, tells Inverse. “Wonderfully, it’s exactly what it sounds like.”
The technology description: “An apparatus for attachment to the feet of a person desiring extravehicular space locomotion having fluid thruster controlled by the toes of the person.”
A diagram shows off how a jet shoe might work.
Sketches of a potential design show how a user’s toe could control the thrusters and how the fuel apparatus would attach to the heel. They’re not even fancy large boots, either; the sketches show off a pair of regular canvas, low-cut Converse shoes.
Practically, these were meant to be used in a space environment where the forces of gravity are of no hindrance to take off. But, who knows, maybe a crafty engineer out there can use these designs to produce a shoe that allows for instant Inspector Gadget-like flight now that the patent is public.
A diagram sketches out potential designs for a jet shoe.
“We’ll develop a technology for a specific aerospace application and somebody in an entirely different industry will come along and say ‘I needed one of those to do this thing,’” Lockney says. “We’re amazed by how many different ways our tech can be used in safety applications, medical applications, consumer goods, ground and air transportation — all sorts of unexpected ways.”