Thursday, September 28, 2017
New York Comic Con Next Week
Posted by A | Thursday, September 28, 2017 | #nycc2017, Allan Linder, Blade Runner 2049, Comic book art, Comic Books, Graphic Novel, Neo-Noir, New York Comic Con, New York Comic Con 2017, Prisoner of the Mind
Tuesday, September 26, 2017
Jetpack Design Competition
Posted by A | Tuesday, September 26, 2017 | Concept Art, Concept Flying, Future City, Hoverpack, JB9, Jetpack, Jetpack Concepts, Jetpack Design, Personal Flying Machine, Personal Transportation, Prisoner of the Mind
Hyundai Jetpack concept.
GoFly, a Boeing-sponsored competition wants to turn jetpacks into a working reality for everyone. They have created an international competition to enter a two-year contest, with $2 million total in prizes, for the creation of a personal flying device that can carry an individual 20 miles without refueling or recharging.
The Beoing Herox GoFly Prize is a $2,000,000 challenge to create a personal flying device that is safe, useful, and thrilling.
Illustration unknown
It's no surprise that ever since humans could imagine flying that we have tried to create our own mechanisms to do it.
1964 World Fair
Maybe it's the inevitable sense of freedom that flying creates or just the idea to leave the planet temporarily for a different perspective that tantalizes the imagination.
Unknown photograph
Whatever the reason, we keep trying.
Ludion Flying Rocket Chair
The goal of the GoFly Prize is to foster the development of safe, quiet, ultra-compact, near-VTOL personal flying devices capable of flying twenty miles while carrying a single person.
Bell Aerosystems "Bell Jet Belt"
What we are seeking is an “everyone” personal flying device, capable of being flown by ANYONE, ANYWHERE. It should be a device for ALL: young and old, city-dweller and country-dweller, expert and novice.
Bell Aerosystems "Bell Rocket Belt"
Bell Aerosystems "Bell Rocket Belt"
Now is the time. Recent advances in propulsion, energy, light-weight materials, and control and stability systems have combined to produce a moment of achievable innovation.
Bell Aerosystems "Bell Rocket Belt"
What can be accomplished today could not have been attained even a few years ago.
JB9 Jetpack Aviation
Technological and scientific advances have resulted in a time when our most audacious dream—the dream of pure human flight—is now achievable.
The Williams X-Jet
GoFly is about flying people, not flying taxis. Today we look to the sky and say “that plane is flying.” We challenge you to create a device where we look to the sky and say, “that person is flying.”
Bell Aerosystems "Bell Jet Belt"
The device is for a single person, but what it looks like or how it works is up to you. We welcome revolutionary design, and while all devices must be able to fly a person, you have the option to use a mannequin to simulate the user and can operate the device as a remotely piloted or autonomous UAV.
Simon Williamson
The device should function safely in both crowded cities and rural areas; it should be lightweight and maneuverable enough so that anyone can move it around, and it should be quiet not only for the user, but also for the general public.
Rick Herron, Skywalker Jetpack
We are propulsion agnostic, but like all great inventions, the device should be user-friendly–almost an extension of the user’s body, and provide the thrill of flight.
Richard Browning
Richard Browning
Richard Browning
The GoFly Prize is designed to capture our imagination.
JB9 Jetpack Aviation
JB9 Jetpack Aviation
JB9 Jetpack Aviation
JB9 Jetpack Aviation
Martin Jetpack
Martin Jetpack
Martin Jetpack
Martin Jetpack
Martin Jetpack
Martin Jetpack
It has been pursued by the greatest minds from every corner of the world.
Zapata Flyboard Air
It captivated the thoughts of Leonardo Da Vinci, culminating in his ornithopter. It consumed the thoughts of Wendell Moore and his Bell Labs team, resulting in the first “jet pack.” It charmed an entire generation of children as they followed the chronicles of Superman.
Ethan Evans
Ready… set… GoFly.
Aaron Griffin
GoFly Prize Purse
The GoFly Prize Competition will award $2,000,000 in prizes over three phases, culminating in a Final Fly Off in the Autumn of 2019.
Prizes will be awarded for each phase of the Competition as follows:
Phase I
Up to ten $20,000 prizes awarded based on a written report.
Phase II
Up to four $50,000 prizes awarded based on revised Phase I material (or for new teams new Phase I material) and demonstrated performance of progress to date.
Phase III
One $1,000,000 Grand Prize awarded for the best overall fly-off score.
One $250,000 prize for the quietest compliant entry.
One $250,000 prize for the smallest compliant entry.
One $100,000 prize awarded for disruptive advancement of the state of the art.
Joshua Brooks
INTELLECTUAL PROPERTY RIGHTS
Teams will keep all of their intellectual property, except that teams will grant limited media rights to GoFly so that GoFly can publicize and promote the Competition and the teams. The details of this media rights agreement are in the Phase I Competition Agreement. Other than these media rights, any rights a team has in its inventions, drawings, patents, designs, copyrights and other intellectual property remain with the team.
The information that Teams provide to GoFly as part of the Competition will only be shared with the Judging Panel and representatives of GoFly who are involved in administering the Competition. Anyone who has access to a team’s confidential information will have signed a confidentiality agreement and agreed not to share or use such confidential information, except as may be required by law. In addition, teams will not have access to any nonpublic information about other Teams or their technology or performance during the Competition.
Hubble Tea
INNOVATION INCUBATOR
Even the best and brightest minds can use a little help sometimes. GoFly empowers innovator teams by providing access to experienced Mentors and Masters in design, engineering, finance, law, and marketing. In fact, every month (and sometimes twice a month), Teams will have the opportunity to listen to and engage in discussions with the Masters of Aerospace and Business in global webinars. Have a couple of questions on conceptual design or configuration management? Looking for insight into cutting edge noise mitigation techniques? Trying to raise funding to support your build? Masters lectures speak to those disciplines and more. Learn from DARPA chiefs, NASA gurus, Boeing Senior Technical Fellows, and the luminaries who actually wrote the textbooks. Hear about the aerospace fundraising landscape, and take a deep dive into financing decks and pitching VCs. Learn how to protect your intellectual property from patent specialists. A list of Masters along with their bios can be found in the Advisors section.
Sharktooth
When one-on-one help is needed, all Teams will have access to our Mentor program, where Teams work directly with Mentors in their specific areas of need. Operationally, the Mentor program is organized so that Teams contact GoFly to request a Mentor within a particular discipline. Upon contact, that Team will be matched with a Mentor (or multiple mentors) in that area. During these Mentor sessions, a Team works directly with the Mentor to answer the Team’s specific questions related to their technical build (or financing, or corporate documents, etc.). This is one-on-one support for the Teams, geared to the precise needs of each Team. GoFly believes that providing this type of support is the best way to help aspiring inventors all over the world create the kind of ground-breaking devices that the Competition seeks.
Elijah McNeal
The GoFly Prize Competition is a two-year Competition launched on September 26, 2017. There will be three sequential rounds of the Competition.
Phase I
Submission of a written report and preliminary drawing
Phase II
Submission of an updated written report and demonstration of progress in development of the personal flying device
Phase III
Final Fly Off competition
A list of important dates is set forth below:
Description Date
Competition Launch and Open of Registration September 26, 2017
Phase I Registration deadline April 4, 2018
Phase I submission deadline April 18, 2018
Phase I awards issued May 29, 2018
Phase II registration deadline December 8, 2018
Phase II submission deadline February 6, 2019
Phase II awards and Phase III fly-off invitation issued March 28, 2019
Phase III - Flight readiness review September 2019 [TBD]
Final Fly-off October 2019 [TBD]
Dates and other information are subject to change at the discretion of GoFly. GoFly will post changes on the Competition website to ensure that all registered teams are informed of any change. All submissions must be submitted electronically through the GoFly Competition website.
All photos and jetpacks in this post are copyright of their respective owners. P.O.M. owns no rights to any of the above images or inventions and has attempted to give appropriate credit where do. If for some reason you have any additional information to ad to make this post more accurate, please reach out and I will be happy to edit this post to reflect the new info.
RUINER - Cyberpunk Game
Posted by A | Tuesday, September 26, 2017 | Blade Runner 2049, Bladerunner, Cityscape, Comic Book, comic con 2017, Cyberpunk game, Devolver Digital, Hard Boiled, Reikon Games, Ruiner, Ruiner Game, Sci-Fi, SDCC2017
It's here, the game is finally out today. Looks pretty cool, check the Ruiner official launch trailer below. For more info here's the official site.
Blade Runner Black Out 2022 Anime. UPDATED!
Posted by A | Tuesday, September 26, 2017 | Anime, Black Out, Blade Runner 2022, Blade Runner 2049, Blade Runner Black Out, Blade Runner short film, Cowboy Bebop, Cyberpunk, Neo-Noir, Shinichiro Watanabe
This is the third short film leading up to Blade Runner: 2049 and it is anime and totally awesome. Directed by Cowboy Bebop director Shinichiro Watanabe. The video is officially shown only on Crunchyroll here, and they killed off all of the Youtube videos except for this one below. Watch now before it goes away.
Wednesday, September 20, 2017
Blade Runner 2049 Short Films and Clips in one place. UPDATED!
Posted by A | Wednesday, September 20, 2017 | Anime, Blade Runner, Blade Runner 2049 short film, Blade Runner Clip, Blade Runner Video, Comic Book, Graphic Novel, Harrison Ford, Prisoner of the Mind, Ridley Scott, Ryan Gosling
Okay, so things in the Blade Runner: 2049 world are really heating up. Everyday it seems like a new short film or new clip appears on the net. I got tired of scouring the web and lurking around BR forums to find the stuff, so I decided to put it all here as it rolls out. At least everything that I could find.
Most are in English and some are subtitled. If you happen across something that I don't have. Send me a link and I will be happy to update this. Sure you can go to Youtube and stick around their for a half hour, or you can see them all here. I will start off with the official trailer and then some of the other clips from there.
NEW STUFF AT THE BOTTOM!
I will update this page with more of these awesome little clips roll in, but I think the one above is the last one. Also, if you are new to this site and you love Blade Runner, I have compiled a huge list of Ultimate Blade Runner Links and info about the original movie because I love this shit.
Tuesday, September 19, 2017
Free GUMROAD Art and Painting Tutorials
Posted by A | Tuesday, September 19, 2017 | Allan Linder Comic Book, Animation, Character Design, Comic book art, Concept Art, Digital Painting, Game Design, Stéphane Wootha Richard
This week only this amazing concept artist is making all of his tutorials and brushes available for free on Gumroad. You can access all of these here.
Stéphane Wootha Richard
Independent Creator // Art Educator // Concept Artist and Art Director @ Netflix Originals, YouTube Red Originals, Legendary Digital Network, Axis Animation, Powerhouse Animation.
Follow on http://wootha.com/subscribe
Neon Tokyo
Posted by A | Tuesday, September 19, 2017 | Allan Linder. Prisoner of the Mind, Blade Runner 2049, Cityscape, Comic Book, Cyberpunk, Graphic Novel, Liam Wong, Neon Tokyo, Prio, Sci-Fi, Tokyo Japan
Check out these cool cyberpunk photos from Artist/Photographer Liam Wong.
Art Director Liam Wong spends his days directing the visual identity of video games at Ubisoft, while his nights are spent exploring the neon-splashed streets of his city of Tokyo, and sometimes London.
Wong places these images, that seem to mimic the appearance of a video game themselves, on Instagram. Here he has a huge archive that explores how the digital has embedded itself within the cities’ landscapes, meshing reality with flashing LED lights, scrolling messages, and neon signs.
You can also see more of Wong’s imagery on his Facebook, and Society6 where you can buy his prints. (via My Modern Met)
Monday, September 18, 2017
Scientists connect the human brain to the INTERNET for the FIRST time EVER!
Posted by A | Monday, September 18, 2017 | Allan Linder, Artificial Intelligence, Brainternet, Comic Book, Graphic Novel, Human Brain Interface, Learning Machines, Neural Net, Prisoner of the Mind
In what is hailed as a major scientific breakthrough, researchers have managed to connect the human brain to the internet for the first time ever.
This research thought to be the world’s first, biomedical engineers from the Witz University have connected the human brain to the internet in real time. The data collected from this project could help pave the next steps in learning machines and brain-computer interfaces and artificial intelligence.
The project has been dubbed as “Brainternet” and essentially turns the brain into an “Internet of Things” (a network of connected physical objects) within the World Wide Web. The project works through electroencephalography (EEG) signals from brain waves gathered by a device connected to the user’s head, a statement said on the website of Medical Express.
The signals are transmitted to a low-cost Raspberry Pi computer, which communicates them to the application’s interface, visualizing an open internet site, where anyone can view its activity. What does this mean? Well, basically its a special window into someone else’s neural activity that has open access.
“Ultimately, we’re aiming to enable interactivity between the user and their brain so that the user can provide a stimulus and see the response,” project coordinator Adam Pantanowitz, a lecturer in the Wits School of Electrical and Information Engineering, said in a statement.
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