Showing posts with label Blade Runner 2049. Show all posts
Showing posts with label Blade Runner 2049. Show all posts

Monday, August 27, 2018

If you haven't been following Cyberpunk 2077, now is the time to get caught up. Up to this point we have had a lot of teasers and trailers and artwork surfacing to show us the incredible scope of this futuristic cyberpunk game. This is the first time we actually get to see game play. The depth and detail of this game is up there.

Check out the Game Play video below and see the action for yourself.

Wednesday, July 18, 2018

Day 3 of Non-Comic Con! which means FREE Comic books. The first issue of Prisoner of the Mind 1 is free to read. Click on the link below.

  Click here for Free comic books, Day Three! Non-Comic Con Relaxational Week!

Monday, June 11, 2018

Straight up FIRE! That's what this trailer is. As a writer and artist, when I think of Cyberpunk this is it. They nailed it. Check out the stills below, and the world premiere trailer at the bottom.

Every little detail in this trailer is fine tuned and well crafted.

There is some tech that looks similar to many others and some cool new stuff too.

Yes, we have flying cars! Finally.

There's always room for a cyber cowboy or two

These dudes, WTF!

Lets not forget the bad ass ride.

I had to watch this about 10 times already.

Night City, California. Year 2077. 

The world is broken. MegaCorps manage every aspect of life from the top floors of their sky-scraping fortresses. Down below, the streets are run by drug pushing gangs, tech hustlers, and illegal braindance slingers. The in-between is where decadence, sex and pop culture mix with violent crime, extreme poverty and the unattainable promise of the American Dream.

You are V, a cyberpunk. In a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers, today is your first step to becoming an urban legend. 

Wednesday, June 6, 2018

State of Mind is a futuristic cyberpunk thriller game delving into transhumanism. The game explores themes of separation, disjuncture and reunification, in a world that is torn between a dystopian material reality and a utopian virtual future. It looks like a pretty cool sci-fi game from the teasers at the bottom of the page. It obviously takes some inspiration from Blade Runner, Altered Carbon and a slew of other Cyberpunk Games. Check it out below!

When mind and machine become one – what will remain of humanity?

Berlin, 2048 – The world is on the brink. Lack of resources, illnesses caused by polluted air and water, crime on the rise, war. Governments and companies promise remedies through technological progress. Drones and humanoid robots replace humans in the public sector, everything is interconnected, surveillance has become omnipresent.

Richard Nolan is one of the few journalists openly criticizing this development. When he wakes up in hospital after an explosion and finds that his wife and son have mysteriously vanished, Richard realizes: he and his family have become more than just bystanders in a storm of rivaling ideas pertaining humankind’s salvation between dystopian reality and digital utopia. Instead, they find themselves right at the center of it.

This domestic drama evolves into a thriller about a worldwide conspiracy, which at its core aims to determine the fate of humanity: Could a perfect digital utopia be the answer? A virtual paradise not affected by material needs and quarrels? Could a super-AI be our savior – or would it simply declare us as dispensable since it could not be taught the value of philanthropy?

What will the world look like after this storm, what will remain of humanity?

The game is available for pre-order here from Daedalic Entertainment.

Tuesday, May 8, 2018

Blade Runner: Revelations is the latest virtual reality (VR) experience that enters Scott’s cinematic universe and one that looks to partly bridge the events of the original film and sequel Blade Runner 2049, taking place in a perilous Los Angeles in 2023. Los Angeles in 2023. The Nexus Six Replicants are dying, the Replicant Underground Resistance are on the offense, and L.A. is in a state of unrest. 

Players take on the role of veteran blade runner Harper, who unravels a twisted replicant plot.  Taking the investigation from Chinatown to the High Rise Offices you’ll need to be on the ball, and quick with both your mind and your gun if you’re going to find the needed clues to unravel the mystery. Not to mention see tomorrow.

The title is now out on the Daydream platform, timing in to launch with the Lenovo Mirage Solo but equally available to Daydream View owners. The app by Seismic Games is out now on the Google Play Store for $8.99. Check out the game play trailer below.

Tuesday, April 24, 2018

This looks pretty amazing. 

As I’m pretty sure you may know, I am a big fan of Blade Runner. After all, my desktop background – as seen in pretty much all PC Performance Analysis articles – is a Blade Runner recreation in CRYENGINE. However, it appears the time to replace has come as Quixel’s 3D Artist and Art Lead, Wiktor Ohman, has recreated a scene from this iconic film in Unreal Engine 4.

As Wiktor said, he used loads of Megascan’s urban materials and assets in order to create this scene and the end result is amazing and it’s really close to the original material. Actually, this makes me wish for a new Blade Runner game that will look similar to this or the Samaritan tech demo. But I guess I’ll have to wait until Cyberpunk 2077 comes out.

Check out the video below.

Monday, March 26, 2018

Not sure how we let this one slip by, but it's cool!

In tomorrow's Tokyo, the technologically-enhanced body of a young mercenary hacker is overrun by a sentient data weapon.

Monday, December 4, 2017

Altered Carbon is a 2002 hardboiled cyberpunk science fiction novel by Richard K. Morgan. Set some five hundred years in the future in a universe in which the United Nations Protectorate oversees a number of extrasolar planets settled by human beings, it features Takeshi Kovacs as a former U.N. elite soldier and a native of Harlan's World, a planet settled by a Japanese keiretsu with Eastern European labour.

A ten-episode TV adaptation by Netflix was announced in 2016. It will premiere on Netflix on February 2, 2018. It definitely looks like it has the right ingredients for some really cool sci-fi. I guess we'll have to wait and see.

Sunday, December 3, 2017

The video below was taken from Chris Robert's key note. Which teases some game play for the new roll out of Star Citizen 3.0. Check out the 13 minute mark of the video. So apparently every aspect of this new game can be explored. Wow! 

Monday, October 30, 2017

Replicants and humans alike can uncover a thrilling conspiracy as they explore their memories with the help of a holographic AI. Featuring fully volumetric characters and interactive elements, this sprawling 360° experience lets you dive into the Blade Runner universe like never before, uncovering clues—and evidence you’ll need to hide.

Step inside the shoes of a blade runner in Memory Lab on Gear VR and Rift today!

— The Oculus Team

More info here...

Sunday, October 15, 2017

When NASA’s InSight lander reaches Mars in November 2018, it will carry with it hundreds of thousands of names from members of the public. In 2015, nearly 827,000 people signed up to add their names to a silicon microchip on-board the robotic spacecraft. NASA is now adding another microchip, giving the public a second chance to send their names to Mars. 

Here's my pass on the first microchip.

Here's my pass on the second microchip.

“Mars continues to excite space enthusiasts of all ages,” said Bruce Banerdt, the InSight mission’s principal investigator at NASA’s Jet Propulsion Laboratory in Pasadena, California. “This opportunity lets them become a part of the spacecraft that will study the inside of the Red Planet.”

An example of a “boarding pass” that members of the public can download by participating in NASA’s Frequent Fliers program. With each NASA mission that flies their names, individuals can accumulate “miles” on their boarding pass. Image Credit: NASA/JPL-Caltech

New name submissions will be accepted through November 1, 2017, at this link.

Participants in the fly-your-name opportunity receive “frequent flier” points that reflect their participation in NASA’s exploration of Mars. Individuals who submitted their names during the earlier Insight opportunity in 2015 can download a “boarding pass” and see their “frequent flier” miles.

In 2014, a chip carrying the names 0f 1.38 million people flew aboard Exploration Flight Test-1 (EFT-1), the first flight of NASA’s Orion spacecraft. The next opportunity after InSight to earn frequent flier points will be NASA’s Exploration Mission-1 (EM-1), the first flight which will bring the Orion spacecraft together with the Space Launch System (SLS) rocket to travel thousands of miles beyond the Moon.

NASA’s InSight (Interior Exploration using Seismic Investigations, Geodesy and Heat Transport) lander will be the first mission to explore the deep interior of Mars. InSight will set down a seismometer to detect marsquakes and meteor strikes, using the seismic energy of these phenomena to study material far below the Martian surface. The lander will also deploy a self-hammering heat probe that will burrow deeper into the ground than any previous device on Mars.

InSight is scheduled to launch atop an Atlas V 401 booster from Vandenberg Air Force Base, California, in May of 2018. MORE ...

Friday, October 13, 2017

10 Video Games to Play After Watching Blade Runner 2049 

If you, like me, left the theater after watching Blade Runner 2049 completely blown away by the modern return to Ridley Scott's sci-fi universe, then you're probably desperate to revisit K and Deckard's perilous cyberpunk world again. If that's the case, then there are a variety of video games that have taken inspiration from the original Blade Runner's setting that are available to play today. Here are our 10 favorites:

Satellite Reign

A spiritual successor to the '90s RTS Syndicate, Satellite Reign envisions a dystopian cyberpunk world in which an oppressive government keeps its citizens in check by any means necessary. Playing as a team of cyborg agents, you're tasked with guiding your ragtag group of highly trained androids throughout its neon-lit world, pulling off increasingly difficult heists in a sprawling city where more-or-less everything wants you dead.

Thankfully not as difficult as the Syndicate series, which was notoriously brutal even for its generation, Satellite Reign blends XCOM-esque cover-based tactics with Blade Runner's perennially rain-soaked visual direction, with its roguelike gameplay also making your android player-characters just as depressingly disposable as the Replicants. MORE...

Thursday, October 12, 2017

With the release of Blade Runner: 2049 and all of the beautiful artwork I have seen over the past few days, including New York Comic Con, I decided to re-post this article that I wrote 6 years ago while creating Prisoner of The Mind; a Graphic Novel.

Black and white ink drawings are a lot like ones and zeros in computer language. In combination, either they work or they don’t. If you are, an artist and you've ever had to ink your own drawings you know that too much black or not enough can make or break the mood of the drawing. It’s a process I am still learning after twenty-five years.

I am a big fan of film noir. Every time I watch one, I try to understand the light and shadow, the mood and emotion that a certain scene portrays. For my graphic novel, I tried to instill some of that in each panel. Although Blade Runner is not technically a film noir, it too has the same emotion and mood of many of those early films.

I have great respect for the film, and out of curiosity, I wanted to see comparisons between some of my panels, and the movie stills from Blade Runner. Whether I had intentional or subliminal visual symmetry I don't know, but here it is.

So, here are 43 Prisoner of the Mind panels compared with 43 Blade Runner stills from the original movie.

1. Setting the scene is important. Opening up your audience to your world vision really creates the atmosphere for the rest of the story.

2. From big view to close up or some type of skewed reflection sets the mood and shows extreme detail.

3. Smokey, hazy, low light or several different light sources cast strange shadows that create tonal contrast.

4. Heavy shadows in action help create a more intense experience.

5. I typically try to study facial expressions to convey emotion in my drawings.

6. You can see that the film stills are extremely dark. I use a lot of black ink in my work, but if I were to go as dark as the film, I would have to use a black & white scratch-board technique which would be like inking a negative.

7. The big cityscape reveals overpopulation and density of a scene, almost creating a claustrophobic feeling.

8. Heavy contrast, harsh lighting and highlighted detail work great in film noir.

9. Find your light source and go to town. Contrast, contrast, contrast.

10. I like to mix up my scenes with several different perspectives. Sometimes a birds-eye view works well, other times you need an eye level perspective.

11. Cold, dark, misty, smoky, hazy... do you see where i'm going with this, give it mystery.

12. Include closeups with big shots and you'll have some fun. With Wally Woods 22 panels that always work, you can't go wrong.

13. New York is busy, noisy, and sometimes claustrophobic. For me, busy street scenes are a daily occurrence. Creating a scene that feels real is the goal. Use your experience to create that feeling in your work.

14. Sometimes adding a man powered vehicle in a futuristic setting add's a sense of realism. Even if all of the cars in the world could fly, you will still have people of a certain socioeconomic standing that cannot afford a flying car.

15. Think about how humans build. Underground, above ground, use all the elements of public transportation to give your story diversity.

16. Contrast with alternative light sources can give a great deal of variety and add intrigue to any scene.

17. Shadows and reflection can play with your scene to make a strong statement.

18. Photo's, or some type of personal effect gives your characters emotion and feeling.

19. Advertisements are everywhere, think about it the next time you walk down the street and try to count how many logos and signs you see. You will be surprised.

20. Big silhouettes against a lighted background in comics and film have been used for many, many years.

21. We know that technology must be incorporated into a story somehow, somewhere. Be creative and see what you can do.

22. There is always a place for an extreme close up, the eyes tell the story.

23. I try not to use too many splash pages in my work, but when I do, I try to give it depth.

24. Contrast and shadow will help support your action pages.

25. Insert a moment of contemplation to show emotion, we are all human and we think. (well, most of us anyway) Yes, the anatomy is off, I started drawing this graphic novel a long time ago. I have greatly improved since those days, but I thought I would include it because the emotion is still there even if my skill wasn't.

26. Take a potentially boring action shot and give it some mystery. Smokey, hazy, dimly lit.

27. Humans do many mundane activities such as drinking, eating, sleeping, ordering food, making phone calls, etc... If they're part of your story, try to give them a sense of attitude.

28. Harsh features, dramatic contour, a sense of melancholy are all part of film noir.

29. Varying your panels to show a human quality will pull your audience into a more personal realm that they can associate with.

30. Pain, five o'clock shadow, water, hair, wrinkles... Just a few things we all have to deal with. These elements make drawings more real regardless of your style of drawing.

31. Bandages are great for storytelling. If you are drawing a black and white series, it's sometimes hard to show your hero getting beat up, bruised and bloody, but dirt and bandages help sell it.

32. Profile, figure, stance and contour can give your character personality just like the individuals that we are.

33. Mistakes and weakness give the impression of human qualities. If we were all invincible then we wouldn't be very interesting, hence the main reason I don't really do any superhero stuff.

34. Depth, tonal contrast and texture help bring the viewer into your world.

35. Awkward handling of objects when fumbling also project a sense of realness. We are not all surefooted or have a G.I. Joe grip. Then add dramatic lighting through a window that cast long eerie shadows and you have something more interesting.

36. Like looking down a hollow pit or a crater, you want to create a sense of depth and pick the best way to view your scene. From above or below, sometimes I draw a scene from different angles just to see how it will look in the end.

37. A transportation rear view sometimes create submersion in a scene, because your mind will want to make you walk around to the front to see what's going on. This creates a sense of conundrum.

38. Movement with out moving is what I call it. Rain, water ripples, leaves, and papers blowing in the wind, are all props that can give a static drawing a bit more intensity and a sense of perceived movement.

39. Sometimes I try to visualize humanity pitted against the unstoppable machine of modern progress. Someone in the wrong place at the right time, flesh and bone against concrete and steel. We may carry guns, and wear armor, but in the end bones break, and the human eggshell is feeble.

40. These elements of humanity can be in your face, or subtle like bandages covering a wound.

41. Unlike the close up of facial expressions that will convey a certain emotion, extreme technical close ups are sometimes needed for spatial reference, and medium.

42. Perceived slow motion is very hard to create, but it can be a really nice effect in static artwork. It creates a sense of intensity and detail that suck you in as a viewer.

43. Not all parts of your story can be told with a "this is this", and "this is that" attitude. Sometimes, you will need a subtle hint of something that can create a metaphor for more. This reveals your characters emotions outside of dialogue.A scene of higher elevation and emotional significance will set your work apart from the rest.

Thank you for the video still archive, compiled by Richard Gunn
"Blade Runner" is a trademark of the Blade Runner partnership.
All film artwork & photography © Ladd Company 1982.