Sunday, February 4, 2018

Step 6, storyboard.


From the beginning of time, humans used pictures to tell stories. One of the most interesting and earliest cave drawings are the Pleistocene drawings, found in the Lascaux caves in Southwestern France. They were discovered nearly a mile underground, and the walls and ceilings of these caves display some of the most beautiful and delicate paintings of realistic animals that were approximately 15,000 years old. These animal drawings and paintings include horses and aurochs an extinct type of cow.




The details and subtlety of these Lascaux paintings would have impressed Michelangelo. Unlike most modern computer technologies that seem cold and sterile, drawing has an immediate tactile response and deep roots in human culture. This palpable experience is very primitive and connects us with our past.




Many of these paintings are of figures outlined in charcoal with the figure filled in with a brush made from leaves and animal hair. They smeared handmade paint with their fingers and they would blow paint on the walls through reeds. These Paleolithic artists’ discovered a new process that changed the way they looked at life. They began to capture their surroundings, painting animals, hunting experiences and ultimately themselves.

A storyboard is exactly that, it tells a story through pictures. The example below is Family Guy Storyboards I did way back when... In this set, the camera (the viewer, reader of your book) follows the action, which happens to be only conversation.

Family Guy, Film Roman








Start with the very first page of your story and follow the action. If you have written your story in comic book format, then you pretty much have each panel laid out already. Because the comic format is a one to one format, simply follow the action. I use thumbnail sketches to start, sometimes nothing more than stick figures to get a flow going. The storyboards are the forgiving stage of making your graphic novel, and there is always more than one way to draw a scene. You need to experiment with a variety of angles, transitions, and shot compositions to nail it down.

The Incredible Hulk: Animated Series, Marvel Films
This TV show was a crossover with the Fantastic Four on the Marvel Action Hour.












Fantastic Four: The Animated Series, Marvel Films







What is your intention for each scene? I included some of my old storyboards above to show you what I did wrong. In the Incredible Hulk and Fantastic Four boards my imagery is muddled. I don't seem to have a real clear direction on each of the panels. The second problem is that they are way too detailed. These boards are for TV and should have been a looser. You can tell by the Godzilla boards below, that my panels are a lot clearer and less detailed. The third problem is some of my anatomy isn't correct, Marvel always told me to go to the zoo and draw animals from real life. (Good Advice taken later in my art career) It's a wonder that Marvel let me do anything for them. My thing is, that I grew up on comic books so in my mind everything should be highly detailed, that isn't always the case in commercial art. Storyboarding is about pacing, timing, and your message. It gives your characters the impression of movement without moving them.

Godzilla: The Animated Series

Your boards can be pencil, pen and ink, digital, black and white or color. I typically use whatever I have available to jot down an idea for a scene, my boards are usually very sketchy, because I do the finished work later. I also like to make notes and put a bit of the dialog in them so I get the feel for the scene. 

Rugrats, Klasky Csupo








I had an art teacher in high school that told me one of the dumbest things I've ever heard from a teacher. He said, “Try not to use your eraser because it will force you to be more skilled at drawing.” This is complete nonsense! Fortunately, for me I didn't listen to him. I use my eraser as much as my pencil if not more. One of my greatest comic book mentors, Alfredo Alcala, (Penciled the original Star Wars comic, Batman, Swamp Thing, Voltar and more notably in my book, Conan the Barbarian) showed me some very interesting eraser techniques which I still use today. 


Alfredo Alcala's Voltar, 1963

The point is that drawing is like putting together a puzzle. You have to keep adding and subtracting from it until you get it correct, rarely anyone gets it right without erasing something.




When I storyboard my ideas, I don’t usually use a ruler to make straight lines until the final artwork. The image above is right out of my sketchbook. No rulers were used on this drawing, and you can tell, . Everything looks a little bit soft. Please use a ruler for your finished product it will make everything more professional, and straight.

Another good option is to try and think about your story like a movie. If you watch a lot of TV or Movies then you already know how some of the best directors in the world visualize their ideas. Comic books and Graphic Novels can be thought out the same.



Keep in mind the following.


1. The best place to start is here: WallyWood's 22 Panels That Always Work! This process is tried and proven it works for me. You can use Wally’s principle on any genre of story, it doesn't matter if it’s a superhero, action, comedy or horror, staging and composition are classic.

2. Reference Material: This is so very important. If your story calls for a nuclear submarine in one scene and a skydiver in another don’t just make sh*t up, the library and internet are your friends. Find images that you can use as reference. That doesn't mean trace something right out of a book, it means knowing what equipment looks like, how it functions and how it’s used will make your story more believable.

3. Scene Breakdown: The elements of a scene include the ever-important opening shot, characters, setting, camera angle, shot, lighting, costumes, and props. Use a digital camera to capture an idea of a scene with props and models. I sometimes use artist figure armatures, and then I pose and light them. I take digital snapshots to create a panel for a scene in my graphic novel. If you don’t have armatures, use action figures or anything resembling a human form. It helps to draw from real life, so I use a lot of prop models for my ideas.





4. Translate Words to images: I said this before, and I’ll say it again. Follow the action. (See example below.) Spontaneous writing was one of the things I didn't cover in the first part of this series. The first two parts of this series I discussed various writing techniques and I didn't cover spontaneous writing, because I don’t recommend it until you know what you're doing. Writing a script is like having a map when you are traveling. It helps you get from point A to point B. Spontaneous writing is like going on a road trip without a map if you don’t know what you are doing it can be an incredible waste of time. Only on rare occasions do I write this way, it’s fun to see where a story goes. So, here is how it works, basically your storyboard is your writing, that’s right. You write with images. Many artists do it this way, a good example is Robert Crumb, Many of his stories come right out of his head and onto the paper without a written story to back them up. When you get to a certain point in your drawing, you can try it, but if you don’t have the time to waste, then stick to the written word first. The reason I say this is; Say you draw 15 pages and then realize you don’t have much of a story because you didn't plot it out, now what? You have to go back to the drawing board and start over.



Figure 1.


Figure 2.

What you are looking at here is my process to go from words on paper to thumbnail sketches. In Figure 1 above, I have pulled page 2 of my story and highlighted the action for each panel in a different color. Okay, here is the first text that is highlighted in pink above.

"It’s late, few people are on the streets. Everyone is trying to get indoors except for one man lying on his back with eyes closed."




I know I said one panel per action, but here I wanted to take it a step further and give the impression of a camera zoom and rotate. If I do that, then I need more than one drawing, it's actually the same drawing rotated 90 degrees for each panel. Technically, I could have just used the same drawing three times, but I didn't, I am sometimes a purist and like to draw things over and over, even if it's repetitive. What I was going for here was kind of a cinematic approach, think about a guy lying on his back on a wet street in a storm and a camera high above, zooming in on his face all the way down to only one eye. He's soaking wet and looks half dead. Did it capture your attention?

Next Panel, the green highlighted text.

"Rain is pounding him in the face, when suddenly his eyes pop open."




For this one I was going for a real shocking eye opener of a scene, a super close up. Now you know he's not dead, but he just doesn't look right either. You want people to keep flipping the pages, so you really have to grab their attention and not let go. Below, is how the finished pages turned out in the final ink.



Yes, I know it seems like a lot, it is. That is what I have been trying to tell you. So far, we are only one paragraph into the story and look at the amount of work I've already done. This is why I have been saying, that if you want to do this you must be committed 100%, that is the only way you can get to the finish line  Good Luck!

5. Start with thumbnail sketches: They’re small, easy and rough. Here is a couple of thumbnail storyboard templates that I use or you can just draw rectangles in your sketchbooks to get started.

Storyboard Templates Eight up: 16 x 9 aspect ratio for HDTV, or Film.

Storyboard Templates Nine up: 4 x 3 aspect ratio Standard Definition TV.


Print out a bunch of them and start drawing. I use regular copy paper for the thumbnails don't get fancy or expensive.



6. Draw more than one shot if you aren't sure: Many times, I will draw the same scene from different angles, using different lighting to get the best one. Remember, it’s art so be creative.

7. Page and panel layout: We’ll cover this next, for now just try to keep in the back of your head that you’ll need somewhere between one and ten panels per page of your graphic novel. If a specific action inspires you to create a splash page for your story, then do it. If other elements of your story prompt you to make eight or ten pictures to tell the tale, then do it. It’s much easier to edit your stuff later then stifle your creativity now. Study your favorite comic books, to see how the panels are laid out. Watch your favorite movies and pause your favorite scenes. Check out how they framed the shot, and think about how that equates to your work. Each panel is about balance, contrast, action, and their opposing forces like negative space, light and dark. Check this out for some insight into a sweet spot called “The GoldenTriangle.”

8. Don’t be afraid to move stuff around: Many times, I’ll draw several shots from a scene and choose only one. Then realize that I can use others on different pages, so I will re-purpose those drawings for somewhere else in the story. Don’t throw anything away, yet. Try to utilize as much of your art as you can, because every time you sit down for a drawing session, it takes time that you can’t get back later.


Men in Black: The Animated Series, Sony Pictures Television









9. Draw everywhere: Once you get into a flow, don’t be afraid to sketch your scene wherever you are, or on anything even a napkin or paper plate. Many of my ideas have come to me at the strangest times and I have to get it down on paper for fear of losing it.

10. Draw from different characters P.O.V. in the scene: Try to see things from your characters perspective, this will help you visualize the setting, room, or situation.

OK, I know that the list of 10 items above is a lot to absorb, so here are the two basic things you need to know about storyboarding.

ONE. Read the story, follow the action, translate that into 1 or several panels depending on how complicated the scene is. (See above) The more you practice this, the better you’ll be at it. After a while, you will start to dream in storyboards.

TWO. Start drawing thumbnail sketches from your story, not finished drawings. Don’t spend too much time shading, texturing and all of that. You’ll have plenty of time to do that later. As you get better and better at it, the fewer pictures you need to tell the story, the better.


Check back for Part 7, Page Layout.


All images on this blog are copyright Allan Linder unless otherwise stated. Family Guy, The Simpsons, Godzilla, Recess, Men In Black, Rugrats are all copyright of their respective owners. 



Tuesday, January 16, 2018


YES, Finally! I can't tell you how many times I have passed an object in my home and said that looks like a ... Space ship, light saber, blaster, flying car etc... Finally someone has done the comparison of their final artwork and the inspiration behind it. Artist Eric Geusz takes ordinary objects and Sci-Fi's the hell out of them with his beautiful artwork.


This will make you look at ordinary things completely different.





If you want to learn more about Eric Geusz, check out his Art Station page here.


Monday, January 15, 2018


Every day I feel like we are inching closer and closer to the sci-fi-esq world that I used to dream up as a kid. It seems like technology is making the dreams possible. Here are a few futuristic ideas for transportation that look more and more interesting ever day.


XOIO and IUM (Institute of Urban Mobility) have teamed up to design a futuristic vehicle for our future: Mobuno. It’s a conceptual urban mobility yet highly realistic idea, the goal of this project was to blend all those great benefits of current means of transportation into one. User can book Mobuno privately just like any regular taxi for private use, connection with mobile communication devices are used for all communication just like usual.


Mobuno is designed to accommodate up to four persons, they can use this compact car simultaneously. Just in case you don’t mind sharing a ride, you can also switch to “Shared” mode, Mobuno will then act as a bus smartly responding to the requests of other users. In this way, all users would enjoy the benefit of lower costs.


Hanging out with several friends or multiple family members won’t be a problem, simply book and tell the operator how many people would go along then it’ll send as many units as required. Smart platooning will also allow effectiveness by combining units into an energy efficient queue. Mobuno from XOIO offers public transportation better than trains and busses.


The smart system of Mobuno can decide when it’s time this car needs to be fueld, cleaned, and maintained, it’ll automatically look for closes service point. The smart artificial intelligent also allows Mobuno to learn patterns of requests so that the network can smartly distribute units to a certain location where they are needed the most.

Due to its super compact size, this vehicle can squeeze tightly together, it doesn’t require much parking space.


Renault Subtil Concept Pickup Truck offers luxurious, capacity, safety, and comfort of an SUV. Wojciech Jurkowski, an automotive designer, explains that most people who live in big cities often don’t have the luxury to enjoy road trip due to the small capacity of their vehicles. There’s an increasing demand on Western European market for bigger cars, because there are so many attractive places there among mountains and rivers where people can leave crowded cities to find fresh air and peaceful place to relax.



Renault Subtil by Wojciech Jurkowski is designed with four independent electric motors, installed inside the wheels. The interior offers spacious area designed for passengers and their luggage.



Inspired by Renault, Subtil features similar Renault’s design DNA, both for its originality and freshness. That visibly separated wheels introduce a new style is car design, that is highly possible due to the use of electric motors.



The folding roof allows user to adapt its vehicle to their needs. User can easily transform vehicle from a family car to a pickup truck that carries up to three bikes.


The URBAN.POD compact vehicle has been designed for you to explore the urban jungle in style. It’s a small 1+2 city car aimed at both young and experienced drivers that want to explore the city with style and safety.



It is primarily built from bio-degradable plastics (bio-plastics), which can be made from several natural sources like vegetable fats and oils, corn starch, sugar cane etc.


This compact vehicle also offers several solutions to increase the safety of the passengers and decrease traffic with car-to-car sensors for optimal traffic.



The images of this vehicle pretty much describe its design, stylish, futuristic and cute car. Designer : Paulo Encarnação

Okay, overall there are some pretty cool concepts here. Although it's not a dystopia vision of the future, I imagine if I saw any of these cruising the streets of New York City I would feel like I have made it into the future.




Sunday, January 14, 2018


In the distant future, human consciousness can be digitized and downloaded into different bodies. Brought back to life after 250 years by Laurens Bancroft (James Purefoy) the richest man on Earth, ex-Envoy soldier Takeshi Kovacs (Joel Kinnaman / Will Yun Lee) must solve Bancroft's attempted murder for the chance to live again in a world he doesn't recognize. 

Altered Carbon debuts exclusively on Netflix February 2nd, 2018. Check out the new trailer at the bottom.



"Altered Carbon" mixes a "Blade Runner" aesthetic with "Matrix" fight scenes for an action-packed, dystopian murder mystery.



This noir-cyberpunk thriller is based on the 2002 sci-fi novel of the same name by British author Richard K. Morgan, "Altered Carbon" tells the story of a gangster turned super soldier named Takeshi Kovacs. Brought back to life 250 years after he dies, Kovacs is tasked by Laurens Bancroft, a mysterious and powerful millionaire, to solve Bancroft's own murder.



The world (set 300 years into the future) is one in which people with enough money can download and pass their consciousness from body to body, which are known as "sleeves."


With a soul or personality that can be digitized and indefinitely transferred from one sleeve to another, individuals with enough cash to burn can, in theory, live forever.



The similarities to "Blade Runner 2049" are obvious. The trailer shows a world filled with neon lighting up a grim cityscape, glowing-eyed strippers, flying cars streaming around skyscrapers at night, and my favorite, constant rain and even a mad millionaire who could live in the same universe as Dr. Eldon Tyrell.


New Trailer Below.



Looks very cool.


Wednesday, January 3, 2018


I've been working on several animations on some of my Prisoner of the Mind artwork. This one below is mostly atmospheric.





This is a animation above, is a piece I did for Models Miniatures of his scratch built flying taxi model.

More later...

Tuesday, January 2, 2018


We're going to start the year off right with a flashback! Check out this really cool animated short film called Post Human directed by Cole Drumb.


PostHuman follows Terrence and his dog Nine in an adrenalized future of espionage, super science, and assassins.



Terrence agrees to help Kali, an escaped test subject from a black ops ESP test lab, in her effort to free the last surviving imprisoned test subject.



The assault on the lab is fast paced and intense as Terrence uses every hacker trick he knows to destroy the lab’s defenses and give Kali the opportunity to free her tortured lab mate, Benjamin.



Gritty, hyper-stylized, and dripping with intense images, PostHuman is NSFW, for children, or adults with no sense of adventure. You've been warned. Check it out below.



I want more...