Showing posts with label Rutger Hauer. Show all posts
Showing posts with label Rutger Hauer. Show all posts

Monday, July 24, 2017

Observer game with Rutger Hauer.

Observer is a first-person game from Bloober Team, the studio behind acclaimed horror game Layers of Fear. Check it out here.

Sunday, July 23, 2017

Today the Blade Runner 2049 trailer was released. If you are a fan like me, then you will appreciate every bit of it. Can't wait until 10-6-17.

Blade Runner 2049 trailer.

The Future is now!

I actually went to see Blade Runner in a movie theater when it opened in 1982 and I was blown away by the creative detail. Blade Runner was the Nostradamus of its time. So naturally, I have kept tabs on the film over the years in all of its different forms. With the final cut release of the movie after 25 years, Deckards blaster prop selling for $270k at auction, and Ridley Scott signing up to either direct a sequel or prequel in the next few years proved to me, that many of us still admire the film and it’s imaginative environment.

While writing Prisoner of the Mind over the past 16 years, I have done a lot of research on Blade Runner for inspiration, motivation and atmosphere. In my book, I make references to Blade Runner scenes through visual similarities without copying it. During this process, I have amassed a huge list of Blade Runner reference links. I vowed that some day, I would categorize them all and post them on my blog, that day is today.

Just some notes before you get surfing.

Just because I start with the Wikipedia page, then IMDB, don’t get turned off. I know full well, that everyone with an internet connection can find these on Google. However, to be fair, you have to start with the best info first and then work down the list to the much more obscure links, and then on to total randomness. I was going to leave out the cast and crew links because anyone can find them, but I thought I would make it a total package.

I tried to find the official pages of each of the cast and crew first. If that was unsuccessful, I settled for the best of what was out there. Inevitably, I am sure I missed something, I am not a replicant nor am I playing favorites with the hierarchy of this list. It’s just a list, maybe it’s helpful, maybe not. Scroll down and see if you find something interesting.

The Ultimate 265 Blade Runner Links Updated for 2017


Official Warner Brother’s movie website

Official websites of the production crew (some IMDB links because they have no official sites)

Official Philip K. Dick website

Official Ridley Scott’s website

IMDB Hampton Fancher screen writer

IMDB David Peoples co-screen writer

IMDB Michael Deeley Producer

IMDB Jordan Scott Cronenweth Cinematographer

IMDB Terry Rawlings film editor

IMDB Marsha Nakashima editor

IMDB Les Healey editor (Directors Cut)

Official Syd Mead visual futurist

Official Douglas Trumbull special effects

Official David L. Snyder art director

Official Gene Winfield custom car builder, creator of the Spinner

Official Vangelis web site

IMDB Lawrence G. Paul production designer

Richard Yuricich Special Effects Supervisor

The cast

Official Sean Young

Harrison Ford Wikipedia page

Official Rutger Hauer website

Daryl Hannah

IMDB Joanna Cassidy

IMDB Michael Emmet Walsh

Edward James Olmos

Official Brion James website

Official William Sanderson website

Official James Hong website

IMDB Joe Turkel

Official Morgan Paul website

IMDB Hy Pyke

IMDB John Edward Allen

IMDB Kevin Thompson

Film scripts, novel, sketchbook and essays

Film Scripts

Blade Runner script

Fan website of C.A. Chicoine dedicated to consolidating all of the web’s fan fiction involving the world of Blade Runner and its mythology

An interesting concept for a Blade Runner sidequel


Phillip K. Dick Do Androids Dream of Electric Sheep .PDF

A study guide for Philip K. Dick

The ultimate Philip K. Dick fan site


Blade Runner Sketch Book .PDF

Essays and quotes

Fan website featuring in depth essays and analysis of the film

Blade Runner quotes

A philosophical reading of Blade Runner

In case, you didn’t know that Deckard was a replicant

Blade Runner Trivia Quiz

Christopher Nolan interview some of his work is inspired by Blade Runner

In-depth video analysis of the film

The Disintegration of Memory and Dissolution of Identity Concepts by Christian Protzel

A selective bibliography on the film

An in-depth breakdown of the film

Student essay written on the film

Fan essay on the Blade Runner human/replicant debate

Philosophical essay breakdown of the film focusing on personal identity

More on the Deckard replicant debate

Blade Runner movie quotes

LA Times article about a hero complex involving Blade Runner

An essay titled; Skinjobs, humans and racial coding

Fan clubs and fan web sites

Blade Runner 2

Blade Runner fan club

Huge fan site and contributors to a Usenet newsgroup

Blade Runner fan club on Facebook

Philip K. Dick Fan website

Ridley Scott Fan website with some info and pictures, but mostly advertising links

Harrison Ford fan site

Harrison Ford ageing timeline

The Official Blade Runner On-Line Magazine

A great Swedish fan website

Italian fan website

The Cyberpunk Project (TCP) is a remotely available data-well net of files about cyberpunk subculture, cyberpunk science fiction and general cyber culture in the form of collected information. 

Canadian Blade Runner fan website

Fan website potpourri of Blade Runner related links and facts

Blade Runner fan website with free downloads, photos, video and more.

Replicant City fan club

Interesting Canadian fan website part of the Blade Runner web ring

Fan website part of the Blade Runner web ring

Fan website dedicated to exploring dystopia

Fan blog

A webring fan website

Japanese fan website with a lot of cool stuff

Fan website

Fan website with lots of resource material

An extensive fan blog

An impressive Spanish fan blog that can be read in English

Spanish fan blog

Huge fan website with links, files, photos and more

Fan website with posters, music, downloads and more

Spanish fan website

French fan blog on Philip K. Dick and Blade Runner

Spanish Blade Runner message board

Spanish fan blog

Russian fan website

French Blade Runner Site

Blade Runner fan website with many free downloads and cool stuff

Fan made Blade Runner wiki

Blade Runner fan message board

Romanian fan website with plenty of downloads

Spanish fan blog dedicated to Blade Runner

UK fan blog



Deckard’s blaster original and what it looks like now before it sold at auction

Adam Savage prop maker interview about making a replica of Deckard’s Blaster

Mark Raats blaster build. Lot’s of cool free downloads.

Rick Ross designed blaster website

Hollywood Collectibles Limited Edition P.K.D. Blaster

Japanese website to print out and make your own paper blaster

Richard Coyle propmaker recreation of Deckard’s Blaster

IMFDB link to all of the weapons in Blade Runner, very detailed

Video game website on the origin of the fall out gun aka Deckard’s blaster

3d version of the fall out gun

Leon’s gun, COP 357

Phil Steinschneider has an amazing fan website dedicated to prop makers and their craft. The link here is specifically for Leon’s gun with incredible detail and a downloadable owners manual.

Jay Ohrberg restoration of a full size Spinner film car
Spinner model kit build

Randy Cooper Model Spinner kit build

Lexus concept car that has similarities to the Spinner from Blade Runner

A gallery of cars inspired by Blade Runner

Print out and make your own paper model of a Spinner

Lego Spinner

Off World blimp

Polaroid study of a model of the off world blimp prop used for the film

One of the only photos of the original Off World Blimp prop for the film

Photos of the original off world Blimp prop

Jason Eaton prop maker attempts to recreate the off world blimp in blade runner at ½ scale

Jason Eaton model maker, Blade Runner firearms and led blimp model

Paul J. Baccash 3d model of the blimp from Blade Runner

Blimp advertising mimicking the Blade Runner blimp

Japanese website that breaks down the advertising links on the blimps in Blade Runner

Miscellaneous, props, toys, magazines, t-shirts, etc…

Original Blade Runner Film Props at Auction

A forum primarily dedicated to collecting, and building Blade Runner props, but the do cover other’s too. This is probably the best site on the web for Blade Runner props.

Fan blog for the origin of the white dragon neon sign

Blade Runner whiskey glasses for sale

Fan site for Blade Runner props

Fan website of Shawn Pucknell dedicated to Blade Runner props

Spanish fan blog and mini-museum of props and collectables

A team of talented 3d artists re-create scenes and props from the movie

Japanese fan website dedicated to the detailed props of Blade Runner, from building materials down to matchbooks

John Pisa-Relli prop lawyer/collector of movie props documents his personal collection

Fan replica prop website

How to fold the origami unicorn

Another site dedicated to the origami unicorn

Japanese website with instructions on how to fold the origami unicorn

Buy Deckard’s replica trench coat

Marshall Alexander paper toy of Deckard, print it out and make one yourself

Lego Deckard

1/16 Roy Batty Action Figure Toy

Roy Batty Action Figure Toy

Deckard Handmade Action Figure and Spinner

Deckard Handmade Action Figure and Spinner another version

Deckard Handmade Action Figure and Spinner yet another version

An artist named Frenchie makes a toy Deckard

Cinefex magazine back issue cover image

Very cool graphic T-Shirts of logos and such from the film

Blade Runner related T-Shirts

Fan website covering many of the Blade Runner publications

Sets, storyboards and production photos


Hervé Attia fan blog dedicated to the sets of blade runner, great photos here

Beautiful interior images from an LA Times article on the 1924 Ennis House designed by Frank Lloyd Wright

Artist Claus Richter miniature model of Deckard’s apartment gallery exhibition

Future Noir fan blog dedicated to Blade Runner, great production photos behind the scenes and some other cool stuff

Deckard’s apartment 3d layout drawings

Storyboards and concept art

First concept art from Blade Runner 2

Blade Runner Storyboards .PDF

Artist Labby Sherman film storyboards

Spanish fan blog with video links to storyboards

Production photos

Vintage Production photos's

Fan website with more Blade Runner Polaroid’s

An open Swedish site with Blade Runner photos

A photo gallery of Blade Runner stuff

Another Blade Runner photo blog

Photos, movie stills, inspiration and art


Wonderful Sean Young Polaroid photos

A gallery of living movie stills, (very creative .gif images)

Movie stills

360 DVD Still photos grabbed from Blade Runner

Russian fan website with high-res movie stills


Avi Abrams Blade Runner inspired photos of Tokyo on Dark Roasted Blend

Photo’s of Dubai that could have been in Blade Runner

Blade Runner fan group uploads photos that could have been in the movie

A website with more comparisons of conceptual architecture that could be in the film

A fan photo gallery of San Francisco art deco architecture that could have been in the film


Prisoner of the Mind a graphic novel by Allan Linder inspired by Blade Runner

Victoria Secret runway show/photo shoot that resembles scenes from Blade Runner

Japanese photo shoot of a Pris like model

Blade Runner fan art

Phil Noto Blade Runner art

Blade Runner art exhibition at the Substation Gallery in Singapore, Japan

Tim Doyle Blade Runner art

French artist Xavier De La Obra recreates scenes from Blade Runner in 3d

Dances of Vice: Tokyo Blade Runner event photos

Computer games, digital media, fonts, apps, ringtone's

Computer games

Online Voight-Kampff test 2.0

Blade Runner game press kit images

Eric Gooch another of the animators for the Blade Runner game

Eric Chadwick art director for the Blade Runner game

David Austin animator for the Blade Runner game

Spanish fan website with hi-rez game images

One of the 3D animators for the Blade Runner game Jerry Deloff

Fan website with backgrounds, music and images from the game

A website that traces Blade Runners influence on games

Video game website on the origin of the fall out gun aka Deckard’s blaster

3d version of the fall out gun

Fan website with screen grabs of the video game

Lost art from Blade Runner the game

A group of Blade Runner gaming fans

UK Fan website dedicated to the walk through of the game

Digital media

Fan blog with free download of desktop themes


Blade Runner fonts to download

Apps, ringtone's and computer links

Blade Runner ringtone

Blade Runner ringtone’s

Blade Runner soundboard app features sound samples from the film

Blade Runner Vid-Phone Iphone theme

Fan project interview of the Blade Runner personal computer that could be in 2019


Vangelis fan website

Blade Runner Vangelis fan music website

Fan website dedicated to Blade Runner musicology

Blade Runner live in concert

Zan Lyons performs his music to Blade Runner projections

An Italian music group that is inspired by the film

Musical artist Dave Crane with a techno Blade Runner remix

More music archives of Vangelis and the film

Vangelis fan website

Fan films, experimental films, documentaries

TV commercials, spoofs and parodies

Blade Runner newsgroups

Blade Runner 2 and or Sequel, Prequel News

Ridley Scott Interview describing the Blade Runner Sequel

Blade Runner alternative beginning video and possible connection to Blade Runner 2

Ridley Scott: Blade Runner Sequel

Ridley Scott's Prometheus and Blade Runner shared universe

Prometheus and Blade Runner Crossover Revealed

Prometheus Community Forum

Fan site dedicated to the Sequel

Fan website featuring news of the upcoming sequel

Monday, December 19, 2016

This is a very exciting end to a rough 2016. Today the Blade Runner 2049 trailer was released, if you are a fan like me then you will appreciate every bit of it. Can't wait until 10-6-17.

Check out my my previous Blade Runner post The Ultimate 265 Blade Runner Links.

Friday, November 11, 2011

Blade Runner and Prisoner of the Mind Visual Symmetry.

Black and white ink drawings are a lot like ones and zeros in computer language. In combination, either they work or they don’t. If you are, an artist and you've ever had to ink your own drawings you know that too much black or not enough can make or break the mood of the drawing. It’s a process I am still learning after twenty-five years.

I am a big fan of film noir. Every time I watch one, I try to understand the light and shadow, the mood and emotion that a certain scene portrays. For my graphic novel, I tried to instill some of that in each panel. Although Blade Runner is not technically a film noir, it too has the same emotion and mood of many of those early films.

I have great respect for the film, and out of curiosity, I wanted to see comparisons between some of my panels, and the movie stills from Blade Runner. Whether I had intentional or subliminal visual symmetry I don't know, but here it is.

So, here are 43 Prisoner of the Mind panels compared with 43 Blade Runner stills from the movie.

1. Setting the scene is important. Opening up your audience to your world vision really creates the atmosphere for the rest of the story.

2. From big view to close up or some type of skewed reflection sets the mood and shows extreme detail.

3. Smokey, hazy, low light or several different light sources cast strange shadows that create tonal contrast.

4. Heavy shadows in action help create a more intense experience.

5. I typically try to study facial expressions to convey emotion in my drawings.

6. You can see that the film stills are extremely dark. I use a lot of black ink in my work, but if I were to go as dark as the film, I would have to use a black & white scratch-board technique which would be like inking a negative.

7. The big cityscape reveals overpopulation and density of a scene, almost creating a claustrophobic feeling.

8. Heavy contrast, harsh lighting and highlighted detail work great in film noir.

9. Find your light source and go to town. Contrast, contrast, contrast.

10. I like to mix up my scenes with several different perspectives. Sometimes a birds-eye view works well, other times you need an eye level perspective.

11. Cold, dark, misty, smoky, hazy... do you see where i'm going with this, give it mystery.

12. Include closeups with big shots and you'll have some fun. With Wally Woods 22 panels that always work, you can't go wrong.

13. New York is busy, noisy, and sometimes claustrophobic. For me, busy street scenes are a daily occurrence. Creating a scene that feels real is the goal. Use your experience to create that feeling in your work.

14. Sometimes adding a man powered vehicle in a futuristic setting add's a sense of realism. Even if all of the cars in the world could fly, you will still have people of a certain socioeconomic standing that cannot afford a flying car.

15. Think about how humans build. Underground, above ground, use all the elements of public transportation to give your story diversity.

16. Contrast with alternative light sources can give a great deal of variety and add intrigue to any scene.

17. Shadows and reflection can play with your scene to make a strong statement.

18. Photo's, or some type of personal effect gives your characters emotion and feeling.

19. Advertisements are everywhere, think about it the next time you walk down the street and try to count how many logos and signs you see. You will be surprised.

20. Big silhouettes against a lighted background in comics and film have been used for many, many years.

21. We know that technology must be incorporated into a story somehow, somewhere. Be creative and see what you can do.

22. There is always a place for an extreme close up, the eyes tell the story.

23. I try not to use too many splash pages in my work, but when I do, I try to give it depth.

24. Contrast and shadow will help support your action pages.

25. Insert a moment of contemplation to show emotion, we are all human and we think. (well, most of us anyway) Yes, the anatomy is off, I started drawing this graphic novel a long time ago. I have greatly improved since those days, but I thought I would include it because the emotion is still there even if my skill wasn't.

26. Take a potentially boring action shot and give it some mystery. Smokey, hazy, dimly lit.

27. Humans do many mundane activities such as drinking, eating, sleeping, ordering food, making phone calls, etc... If they're part of your story, try to give them a sense of attitude.

28. Harsh features, dramatic contour, a sense of melancholy are all part of film noir.

29. Varying your panels to show a human quality will pull your audience into a more personal realm that they can associate with.

30. Pain, five o'clock shadow, water, hair, wrinkles... Just a few things we all have to deal with. These elements make drawings more real regardless of your style of drawing.

31. Bandages are great for storytelling. If you are drawing a black and white series, it's sometimes hard to show your hero getting beat up, bruised and bloody, but dirt and bandages help sell it.

32. Profile, figure, stance and contour can give your character personality just like the individuals that we are.

33. Mistakes and weakness give the impression of human qualities. If we were all invincible then we wouldn't be very interesting, hence the main reason I don't really do any superhero stuff.

34. Depth, tonal contrast and texture help bring the viewer into your world.

35. Awkward handling of objects when fumbling also project a sense of realness. We are not all surefooted or have a G.I. Joe grip. Then add dramatic lighting through a window that cast long eerie shadows and you have something more interesting.

36. Like looking down a hollow pit or a crater, you want to create a sense of depth and pick the best way to view your scene. From above or below, sometimes I draw a scene from different angles just to see how it will look in the end.

37. A transportation rear view sometimes create submersion in a scene, because your mind will want to make you walk around to the front to see what's going on. This creates a sense of conundrum.

38. Movement with out moving is what I call it. Rain, water ripples, leaves, and papers blowing in the wind, are all props that can give a static drawing a bit more intensity and a sense of perceived movement.

39. Sometimes I try to visualize humanity pitted against the unstoppable machine of modern progress. Someone in the wrong place at the right time, flesh and bone against concrete and steel. We may carry guns, and wear armor, but in the end bones break, and the human eggshell is feeble.

40. These elements of humanity can be in your face, or subtle like bandages covering a wound.

41. Unlike the close up of facial expressions that will convey a certain emotion, extreme technical close ups are sometimes needed for spatial reference, and medium.

42. Perceived slow motion is very hard to create, but it can be a really nice effect in static artwork. It creates a sense of intensity and detail that suck you in as a viewer.

43. Not all parts of your story can be told with a "this is this", and "this is that" attitude. Sometimes, you will need a subtle hint of something that can create a metaphor for more. This reveals your characters emotions outside of dialogue.A scene of higher elevation and emotional significance will set your work apart from the rest.

Thank you for the video still archive, compiled by Richard Gunn
"Blade Runner" is a trademark of the Blade Runner partnership.
All film artwork & photography © Ladd Company 1982.