Showing posts with label Graphic Novel. Show all posts
Showing posts with label Graphic Novel. Show all posts

Friday, October 19, 2018


This!


It was another amazing year at New York Comic Con! The artists finally get a proper set up after the convention center went through a renovation last year. With that said, there were so many new and exciting reveals. Follow along as I finally get to edit and update all the pictures from NYCC 2018.


One thing is certain, TV and Video Games dominated this years Con. There was an incredible turn out of TV networks like Netflix and HBO with a Game of Thrones pop up.


That didn't stop fans from doing what they do best! Cosplay, Comics and a massive amount of geek merchandising.


Jason, Jason everywhere...


Even on opening day, there is an intense amount of people attending this year.


Every year the Cosplay costumes get more and more detailed.


I've taken hundreds of photos this year, and I will continue to post them at the bottom of the page if you want to check back.




Venom everywhere...











Monday, July 23, 2018


SDCC this year has revealed a lot of cool stuff. The latest is a new live action trailer for Alita: Battle Angel. This is Cyberpunk heaven right here. It has everything you need for human cyborg relations. I started checking this out in December last year with their teaser. 

(New Trailer all the way at the bottom) 


Okay, This is the first live action film version of Alita: Battle Angel based on the original Comic book (Manga Series) created by Yukito Kishiro in 1990's seen below.


The Manga was later developed into an Anime series (below) released in 1993.


It is still a pretty awesome story for more than 20 years old. Now with current technology, anime and manga come to life.


Visionary filmmakers James Cameron (AVATAR) and Robert Rodriguez (SIN CITY) create a groundbreaking new heroine in ALITA: BATTLE ANGEL, an action-packed story of hope, love and empowerment. Set several centuries in the future, the abandoned Alita (Rosa Salazar) is found in the scrapyard of Iron City by Ido (Christoph Waltz), a compassionate cyber-doctor who takes the unconscious cyborg Alita to his clinic. When Alita awakens she has no memory of who she is, nor does she have any recognition of the world she finds herself in. 

Everything is new to Alita, every experience a first. As she learns to navigate her new life and the treacherous streets of Iron City, Ido tries to shield Alita from her mysterious past while her street-smart new friend, Hugo (Keean Johnson), offers instead to help trigger her memories. A growing affection develops between the two until deadly forces come after Alita and threaten her newfound relationships. It is then that Alita discovers she has extraordinary fighting abilities that could be used to save the friends and family she’s grown to love. 

Determined to uncover the truth behind her origin, Alita sets out on a journey that will lead her to take on the injustices of this dark, corrupt world, and discover that one young woman can change the world in which she lives.

DIRECTED BY

Robert Rodriguez

SCREENPLAY BY

James Cameron and Laeta Kalogridis and Robert Rodriguez

BASED ON THE GRAPHIC NOVEL (“MANGA”) SERIES:

“Gunnm” By Yukito Kishiro

PRODUCED BY

James Cameron and Jon Landau

CAST

Rosa Salazar, Christoph Waltz, Jennifer Connelly, Mahershala Ali, Ed Skrein, Jackie Earle Haley, Keean Johnson

Following the arrival of the first trailer above, 20th Century Fox has now released a new featurette for Alita: Battle Angel which sees Robert Rodriguez and James Cameron take us behind the scenes of the upcoming manga adaptation and includes interviews with the director and producer; watch the featurette below.





NEW TRAILER BELOW!




Wednesday, January 3, 2018


I've been working on several animations on some of my Prisoner of the Mind artwork. This one below is mostly atmospheric.





This is a animation above, is a piece I did for Models Miniatures of his scratch built flying taxi model.

More later...

Monday, January 1, 2018


Out with the old! Have a great NEW YEAR!



Here's a little Prisoner of the Mind experimental animation for the teaser trailer for the book.




Monday, December 25, 2017


Wishing you all the best in Sci-Fi, Action, Adventure comic books this holiday season.




Friday, December 22, 2017


The upcoming Godzilla: Monster Planet anime movie coming to Netflix features the largest King of the Monsters ever. At almost 1000 feet tall, it crushes the others!

Artist Noger Chen posted the picture below, comparing the height of Godzilla in all of the previous Godzilla films.

The original 1954 Godzilla has a height of just 50 meters (164 feet), while the 2014 Godzilla came in at 108 meters (354 feet), and the most recent to appear in Shin Godzilla comes in at 118.5 meters (389 feet).




Godzilla Planet of the Monsters.

The Godzilla anime trilogy is now on its second film, and thanks to the series' official website, we just learned that there's a new name for the "super gigantic" version of Godzilla that we met in the first film, Godzilla: Planet of the Monsters. The official name is "Godzilla Earth," and we'll see Godzilla's take on Mechagodzilla in the second installment, Godzilla: The City Mechanized for the Final Battle ("Godzilla: Kessen Kidō Zōshoku Toshi").



Godzilla: Planet of the Monsters opened in Japan last month and the film is slated to start streaming on Netflix January 17, 2018. I can't wait, this looks really cool. I am a huge anime fan anyway, but with Godzilla... Get out! If you can't wait for the release, check out this anime Blame on Netflix. It's dark and trippy, but awesome.



Here's the official story summary: 

The planet is beset by the emergence of colossal creatures that roam the earth, and king among them is “Godzilla”. For a half a century, these beasts engage in ferocious battle with each other and mankind. But humans, unable to compete, prepare for exile from their home planet. In the year 2048, a select few humans are chosen by the central government's artificial intelligence infrastructure to set out on an interstellar emigration vessel, the Aratrum, on an 11.9-lightyear journey for the planet Tau-e in the Cetus constellation. But when they arrive after 20 years of space travel, the remnants of mankind find the environmental conditions on Tau-e to be much different than expected, and basically uninhabitable by humans.


One youth on board the emigration vessel, Haruo, had seen his parents killed by Godzilla before his eyes when he was only 4 years old. Ever since, he has thought of nothing but returning to Earth to defeat Godzilla. With the doors to emigration now closed, Haruo and other crew spearhead a “return to Earth” decision despite severely attenuated and hazardous conditions on board for such a long trip back.



Somehow, the Aratrum makes the return journey in one piece, but the home they return to has become an alien planet. 20,000 years have elapsed, and a new ecosystem has emerged with Godzilla atop the food chain. Can mankind take back its native planet? Will Haruo get his revenge?


Godzilla: The City Mechanized for the Final Battle will open in Japan in May, 2018. 

Update! Netflix will start streaming on January 17, 2018. Woo Hoo!


Monday, December 18, 2017


Mortal Engines By Philip Reeve Predator Cities 7 Books Collection Box Set. Mortal Engines is the first book in the series that focuses on a futuristic, steampunk version of London, now a giant machine striving to survive on a world running out of resources. The book has won several awards. (Teaser at the bottom of the page)



The book is set in a post-apocalyptic world, ravaged by a "Sixty Minute War", which caused massive geological upheaval. To escape the earthquakes, volcanoes, and other instabilities, a Nomad leader called Nikola Quercus installed huge engines and wheels on London, and enabled it to dismantle (or eat) other cities for resources. 


David Wyatt and Philip Reeve have also been collaborating on a graphic novel version of the story.

The technology rapidly spread, and evolved into what is known as "Municipal Darwinism". Although the planet has since become stable, Municipal Darwinism has spread to most of the world except for Asia and parts of Africa. Much technological and scientific knowledge was lost during the war. 


This is more of David Wyatt illustrations for the Philip Reeve's story.

Because scientific progress has almost completely halted, "Old Tech" is highly prized and recovered by scavengers and archaeologists. Europe, some of Asia, North Africa, Antarctica, and the Arctic are dominated by Traction Cities, whereas North America was so ravaged by the war that it is often identified as "the dead continent", and the rest of the world is the stronghold of the Anti-Traction League, which seeks to keep cities from moving and thus stop the intense consumption of the planet's remaining resources.

Peter Jackson presents an epic new saga. 




Thousands of years after civilization was destroyed by a cataclysmic event, humankind has adapted and a new way of living has evolved. Gigantic moving cities now roam the Earth, ruthlessly preying upon smaller traction towns. Tom Natsworthy (Robert Sheehan)—who hails from a Lower Tier of the great traction city of London—finds himself fighting for his own survival after he encounters the dangerous fugitive Hester Shaw (Hera Hilmar). Two opposites, whose paths should never have crossed, forge an unlikely alliance that is destined to change the course of the future. Mortal Engines is the startling, new epic adventure directed by Oscar®-winning visual-effects artist Christian Rivers (King Kong). Joining Rivers are The Hobbit and The Lord of the Rings trilogies three-time Academy Award®-winning filmmakers Peter Jackson, Fran Walsh and Philippa Boyens, who have penned the screenplay. The Universal and MRC adaptation is from the award-winning book series by Philip Reeve, published in 2001 by Scholastic. On board as producers are Zane Weiner (The Hobbit trilogy), Amanda Walker (The Hobbit trilogy) and Deborah Forte (Goosebumps), as well as Walsh and Jackson. Ken Kamins (The Hobbit trilogy) joins Boyens as executive producer. Universal will distribute the film worldwide. www.mortalengines.com


Wednesday, December 13, 2017


This is the first live action film version of Alita: Battle Angel based on the original Comic book (Manga Series) created by Yukito Kishiro in 1990's seen below.


The Manga was later developed into an Anime series (below) released in 1993.


It is still a pretty awesome story for more than 20 years old. Now with current technology, anime and manga come to life.


Visionary filmmakers James Cameron (AVATAR) and Robert Rodriguez (SIN CITY) create a groundbreaking new heroine in ALITA: BATTLE ANGEL, an action-packed story of hope, love and empowerment. Set several centuries in the future, the abandoned Alita (Rosa Salazar) is found in the scrapyard of Iron City by Ido (Christoph Waltz), a compassionate cyber-doctor who takes the unconscious cyborg Alita to his clinic. When Alita awakens she has no memory of who she is, nor does she have any recognition of the world she finds herself in. 

Everything is new to Alita, every experience a first. As she learns to navigate her new life and the treacherous streets of Iron City, Ido tries to shield Alita from her mysterious past while her street-smart new friend, Hugo (Keean Johnson), offers instead to help trigger her memories. A growing affection develops between the two until deadly forces come after Alita and threaten her newfound relationships. It is then that Alita discovers she has extraordinary fighting abilities that could be used to save the friends and family she’s grown to love. 

Determined to uncover the truth behind her origin, Alita sets out on a journey that will lead her to take on the injustices of this dark, corrupt world, and discover that one young woman can change the world in which she lives.

DIRECTED BY

Robert Rodriguez

SCREENPLAY BY

James Cameron and Laeta Kalogridis and Robert Rodriguez

BASED ON THE GRAPHIC NOVEL (“MANGA”) SERIES:

“Gunnm” By Yukito Kishiro

PRODUCED BY

James Cameron and Jon Landau

CAST

Rosa Salazar, Christoph Waltz, Jennifer Connelly, Mahershala Ali, Ed Skrein, Jackie Earle Haley, Keean Johnson

Following the arrival of the first trailer above, 20th Century Fox has now released a new featurette for Alita: Battle Angel which sees Robert Rodriguez and James Cameron take us behind the scenes of the upcoming manga adaptation and includes interviews with the director and producer; watch the featurette below.





Monday, December 4, 2017



Writer and Top Cow President/COO Matt Hawkins (THINK TANK, SYMMETRY) teams up with writer Bryan Hill (POSTAL, ROMULUS) and artist Yuki Saeki (GameSpace, Crash) for the realistic science fiction graphic novel GOLGOTHA. Free Preview at the bottom.


In the near future, a group of scientists and military operatives are sent on an interplanetary mission to develop Earth's first off-world colony. While the crew of the Golgotha hibernates for travel, technology on Earth continues to advance—so much so that when they land on the planet, the crew finds it already inhabited...by another team from Earth that arrived years before they have.


Now the crew of the Golgotha find themselves relics of their own time, unwanted by the colony that's been expecting them for a generation. And this new planet holds its own secrets—secrets that could change the nature of humankind itself. “GOLGOTHA combines my obsession with religion and science fiction, and was a fun project to do,” said Hawkins. “Bryan Hill and I always looked at this as a kind of Apocalypse Now meets 2001 mash-up.” “GOLGOTHA is the most hardcore science fiction story I've worked on,” said Saeki. “It's packed with action and mystery. I had fun drawing it.” A 20-page preview of GOLGOTHA is available HERE.



Sunday, December 3, 2017


The video below was taken from Chris Robert's key note. Which teases some game play for the new roll out of Star Citizen 3.0. Check out the 13 minute mark of the video. So apparently every aspect of this new game can be explored. Wow! 







Sunday, October 29, 2017

It is truly an amazing time to be alive.

Purdue Engineering researchers have developed a system that can show what people are seeing in real-world videos, decoded from their fMRI brain scans — an advanced new form of  “mind-reading” technology that could lead to new insights in brain function and to advanced AI systems.


The research builds on previous pioneering research at UC Berkeley’s Gallant Lab, which created a computer program in 2011 that translated fMRI brain-wave patterns into images that loosely mirrored a series of images being viewed. To read the rest of the article, check it out here. MORE...

Tuesday, October 24, 2017


Here's an interesting article on human computer interface over at FUTURISM

"A future allowing the biological enhancement of our bodies could let us increase aspects of our selves like intelligence and personality. However, with these enhancements, we run the risk of losing our humanity and simply becoming the sum of the products used to enhance us." ~ Futurism
by Aeon (Michael Bess)


It's an interesting read and it's something that I have included in my own writing a number of years ago. My graphic novel Prisoner of the Mind deals with similar themes, (see above image from my book) the only difference about my cyberpunk neo-noir thriller is that these things are becoming a reality now.




Thursday, October 12, 2017


With the release of Blade Runner: 2049 and all of the beautiful artwork I have seen over the past few days, including New York Comic Con, I decided to re-post this article that I wrote 6 years ago while creating Prisoner of The Mind; a Graphic Novel.

Black and white ink drawings are a lot like ones and zeros in computer language. In combination, either they work or they don’t. If you are, an artist and you've ever had to ink your own drawings you know that too much black or not enough can make or break the mood of the drawing. It’s a process I am still learning after twenty-five years.


I am a big fan of film noir. Every time I watch one, I try to understand the light and shadow, the mood and emotion that a certain scene portrays. For my graphic novel, I tried to instill some of that in each panel. Although Blade Runner is not technically a film noir, it too has the same emotion and mood of many of those early films.



I have great respect for the film, and out of curiosity, I wanted to see comparisons between some of my panels, and the movie stills from Blade Runner. Whether I had intentional or subliminal visual symmetry I don't know, but here it is.

So, here are 43 Prisoner of the Mind panels compared with 43 Blade Runner stills from the original movie.




1. Setting the scene is important. Opening up your audience to your world vision really creates the atmosphere for the rest of the story.



2. From big view to close up or some type of skewed reflection sets the mood and shows extreme detail.



3. Smokey, hazy, low light or several different light sources cast strange shadows that create tonal contrast.



4. Heavy shadows in action help create a more intense experience.



  
5. I typically try to study facial expressions to convey emotion in my drawings.




6. You can see that the film stills are extremely dark. I use a lot of black ink in my work, but if I were to go as dark as the film, I would have to use a black & white scratch-board technique which would be like inking a negative.



7. The big cityscape reveals overpopulation and density of a scene, almost creating a claustrophobic feeling.



8. Heavy contrast, harsh lighting and highlighted detail work great in film noir.



9. Find your light source and go to town. Contrast, contrast, contrast.



10. I like to mix up my scenes with several different perspectives. Sometimes a birds-eye view works well, other times you need an eye level perspective.



11. Cold, dark, misty, smoky, hazy... do you see where i'm going with this, give it mystery.




12. Include closeups with big shots and you'll have some fun. With Wally Woods 22 panels that always work, you can't go wrong.



13. New York is busy, noisy, and sometimes claustrophobic. For me, busy street scenes are a daily occurrence. Creating a scene that feels real is the goal. Use your experience to create that feeling in your work.



14. Sometimes adding a man powered vehicle in a futuristic setting add's a sense of realism. Even if all of the cars in the world could fly, you will still have people of a certain socioeconomic standing that cannot afford a flying car.



15. Think about how humans build. Underground, above ground, use all the elements of public transportation to give your story diversity.




16. Contrast with alternative light sources can give a great deal of variety and add intrigue to any scene.



17. Shadows and reflection can play with your scene to make a strong statement.




18. Photo's, or some type of personal effect gives your characters emotion and feeling.




19. Advertisements are everywhere, think about it the next time you walk down the street and try to count how many logos and signs you see. You will be surprised.



20. Big silhouettes against a lighted background in comics and film have been used for many, many years.



21. We know that technology must be incorporated into a story somehow, somewhere. Be creative and see what you can do.



22. There is always a place for an extreme close up, the eyes tell the story.



23. I try not to use too many splash pages in my work, but when I do, I try to give it depth.



24. Contrast and shadow will help support your action pages.



25. Insert a moment of contemplation to show emotion, we are all human and we think. (well, most of us anyway) Yes, the anatomy is off, I started drawing this graphic novel a long time ago. I have greatly improved since those days, but I thought I would include it because the emotion is still there even if my skill wasn't.



26. Take a potentially boring action shot and give it some mystery. Smokey, hazy, dimly lit.



27. Humans do many mundane activities such as drinking, eating, sleeping, ordering food, making phone calls, etc... If they're part of your story, try to give them a sense of attitude.



28. Harsh features, dramatic contour, a sense of melancholy are all part of film noir.




29. Varying your panels to show a human quality will pull your audience into a more personal realm that they can associate with.




30. Pain, five o'clock shadow, water, hair, wrinkles... Just a few things we all have to deal with. These elements make drawings more real regardless of your style of drawing.



31. Bandages are great for storytelling. If you are drawing a black and white series, it's sometimes hard to show your hero getting beat up, bruised and bloody, but dirt and bandages help sell it.



32. Profile, figure, stance and contour can give your character personality just like the individuals that we are.



33. Mistakes and weakness give the impression of human qualities. If we were all invincible then we wouldn't be very interesting, hence the main reason I don't really do any superhero stuff.



34. Depth, tonal contrast and texture help bring the viewer into your world.



35. Awkward handling of objects when fumbling also project a sense of realness. We are not all surefooted or have a G.I. Joe grip. Then add dramatic lighting through a window that cast long eerie shadows and you have something more interesting.



36. Like looking down a hollow pit or a crater, you want to create a sense of depth and pick the best way to view your scene. From above or below, sometimes I draw a scene from different angles just to see how it will look in the end.



37. A transportation rear view sometimes create submersion in a scene, because your mind will want to make you walk around to the front to see what's going on. This creates a sense of conundrum.



38. Movement with out moving is what I call it. Rain, water ripples, leaves, and papers blowing in the wind, are all props that can give a static drawing a bit more intensity and a sense of perceived movement.



39. Sometimes I try to visualize humanity pitted against the unstoppable machine of modern progress. Someone in the wrong place at the right time, flesh and bone against concrete and steel. We may carry guns, and wear armor, but in the end bones break, and the human eggshell is feeble.



40. These elements of humanity can be in your face, or subtle like bandages covering a wound.



41. Unlike the close up of facial expressions that will convey a certain emotion, extreme technical close ups are sometimes needed for spatial reference, and medium.



42. Perceived slow motion is very hard to create, but it can be a really nice effect in static artwork. It creates a sense of intensity and detail that suck you in as a viewer.



43. Not all parts of your story can be told with a "this is this", and "this is that" attitude. Sometimes, you will need a subtle hint of something that can create a metaphor for more. This reveals your characters emotions outside of dialogue.A scene of higher elevation and emotional significance will set your work apart from the rest.


Thank you Bladezone.com for the video still archive, compiled by Richard Gunn
"Blade Runner" is a trademark of the Blade Runner partnership.
All film artwork & photography © Ladd Company 1982.