Showing posts with label Blade Runner Storyboards.pdf. Show all posts
Showing posts with label Blade Runner Storyboards.pdf. Show all posts

Sunday, February 4, 2018

Step 6, storyboard.

From the beginning of time, humans used pictures to tell stories. One of the most interesting and earliest cave drawings are the Pleistocene drawings, found in the Lascaux caves in Southwestern France. They were discovered nearly a mile underground, and the walls and ceilings of these caves display some of the most beautiful and delicate paintings of realistic animals that were approximately 15,000 years old. These animal drawings and paintings include horses and aurochs an extinct type of cow.

The details and subtlety of these Lascaux paintings would have impressed Michelangelo. Unlike most modern computer technologies that seem cold and sterile, drawing has an immediate tactile response and deep roots in human culture. This palpable experience is very primitive and connects us with our past.

Many of these paintings are of figures outlined in charcoal with the figure filled in with a brush made from leaves and animal hair. They smeared handmade paint with their fingers and they would blow paint on the walls through reeds. These Paleolithic artists’ discovered a new process that changed the way they looked at life. They began to capture their surroundings, painting animals, hunting experiences and ultimately themselves.

A storyboard is exactly that, it tells a story through pictures. The example below is Family Guy Storyboards I did way back when... In this set, the camera (the viewer, reader of your book) follows the action, which happens to be only conversation.

Family Guy, Film Roman

Start with the very first page of your story and follow the action. If you have written your story in comic book format, then you pretty much have each panel laid out already. Because the comic format is a one to one format, simply follow the action. I use thumbnail sketches to start, sometimes nothing more than stick figures to get a flow going. The storyboards are the forgiving stage of making your graphic novel, and there is always more than one way to draw a scene. You need to experiment with a variety of angles, transitions, and shot compositions to nail it down.

The Incredible Hulk: Animated Series, Marvel Films
This TV show was a crossover with the Fantastic Four on the Marvel Action Hour.

Fantastic Four: The Animated Series, Marvel Films

What is your intention for each scene? I included some of my old storyboards above to show you what I did wrong. In the Incredible Hulk and Fantastic Four boards my imagery is muddled. I don't seem to have a real clear direction on each of the panels. The second problem is that they are way too detailed. These boards are for TV and should have been a looser. You can tell by the Godzilla boards below, that my panels are a lot clearer and less detailed. The third problem is some of my anatomy isn't correct, Marvel always told me to go to the zoo and draw animals from real life. (Good Advice taken later in my art career) It's a wonder that Marvel let me do anything for them. My thing is, that I grew up on comic books so in my mind everything should be highly detailed, that isn't always the case in commercial art. Storyboarding is about pacing, timing, and your message. It gives your characters the impression of movement without moving them.

Godzilla: The Animated Series

Your boards can be pencil, pen and ink, digital, black and white or color. I typically use whatever I have available to jot down an idea for a scene, my boards are usually very sketchy, because I do the finished work later. I also like to make notes and put a bit of the dialog in them so I get the feel for the scene. 

Rugrats, Klasky Csupo

I had an art teacher in high school that told me one of the dumbest things I've ever heard from a teacher. He said, “Try not to use your eraser because it will force you to be more skilled at drawing.” This is complete nonsense! Fortunately, for me I didn't listen to him. I use my eraser as much as my pencil if not more. One of my greatest comic book mentors, Alfredo Alcala, (Penciled the original Star Wars comic, Batman, Swamp Thing, Voltar and more notably in my book, Conan the Barbarian) showed me some very interesting eraser techniques which I still use today. 

Alfredo Alcala's Voltar, 1963

The point is that drawing is like putting together a puzzle. You have to keep adding and subtracting from it until you get it correct, rarely anyone gets it right without erasing something.

When I storyboard my ideas, I don’t usually use a ruler to make straight lines until the final artwork. The image above is right out of my sketchbook. No rulers were used on this drawing, and you can tell, . Everything looks a little bit soft. Please use a ruler for your finished product it will make everything more professional, and straight.

Another good option is to try and think about your story like a movie. If you watch a lot of TV or Movies then you already know how some of the best directors in the world visualize their ideas. Comic books and Graphic Novels can be thought out the same.

Keep in mind the following.

1. The best place to start is here: WallyWood's 22 Panels That Always Work! This process is tried and proven it works for me. You can use Wally’s principle on any genre of story, it doesn't matter if it’s a superhero, action, comedy or horror, staging and composition are classic.

2. Reference Material: This is so very important. If your story calls for a nuclear submarine in one scene and a skydiver in another don’t just make sh*t up, the library and internet are your friends. Find images that you can use as reference. That doesn't mean trace something right out of a book, it means knowing what equipment looks like, how it functions and how it’s used will make your story more believable.

3. Scene Breakdown: The elements of a scene include the ever-important opening shot, characters, setting, camera angle, shot, lighting, costumes, and props. Use a digital camera to capture an idea of a scene with props and models. I sometimes use artist figure armatures, and then I pose and light them. I take digital snapshots to create a panel for a scene in my graphic novel. If you don’t have armatures, use action figures or anything resembling a human form. It helps to draw from real life, so I use a lot of prop models for my ideas.

4. Translate Words to images: I said this before, and I’ll say it again. Follow the action. (See example below.) Spontaneous writing was one of the things I didn't cover in the first part of this series. The first two parts of this series I discussed various writing techniques and I didn't cover spontaneous writing, because I don’t recommend it until you know what you're doing. Writing a script is like having a map when you are traveling. It helps you get from point A to point B. Spontaneous writing is like going on a road trip without a map if you don’t know what you are doing it can be an incredible waste of time. Only on rare occasions do I write this way, it’s fun to see where a story goes. So, here is how it works, basically your storyboard is your writing, that’s right. You write with images. Many artists do it this way, a good example is Robert Crumb, Many of his stories come right out of his head and onto the paper without a written story to back them up. When you get to a certain point in your drawing, you can try it, but if you don’t have the time to waste, then stick to the written word first. The reason I say this is; Say you draw 15 pages and then realize you don’t have much of a story because you didn't plot it out, now what? You have to go back to the drawing board and start over.

Figure 1.

Figure 2.

What you are looking at here is my process to go from words on paper to thumbnail sketches. In Figure 1 above, I have pulled page 2 of my story and highlighted the action for each panel in a different color. Okay, here is the first text that is highlighted in pink above.

"It’s late, few people are on the streets. Everyone is trying to get indoors except for one man lying on his back with eyes closed."

I know I said one panel per action, but here I wanted to take it a step further and give the impression of a camera zoom and rotate. If I do that, then I need more than one drawing, it's actually the same drawing rotated 90 degrees for each panel. Technically, I could have just used the same drawing three times, but I didn't, I am sometimes a purist and like to draw things over and over, even if it's repetitive. What I was going for here was kind of a cinematic approach, think about a guy lying on his back on a wet street in a storm and a camera high above, zooming in on his face all the way down to only one eye. He's soaking wet and looks half dead. Did it capture your attention?

Next Panel, the green highlighted text.

"Rain is pounding him in the face, when suddenly his eyes pop open."

For this one I was going for a real shocking eye opener of a scene, a super close up. Now you know he's not dead, but he just doesn't look right either. You want people to keep flipping the pages, so you really have to grab their attention and not let go. Below, is how the finished pages turned out in the final ink.

Yes, I know it seems like a lot, it is. That is what I have been trying to tell you. So far, we are only one paragraph into the story and look at the amount of work I've already done. This is why I have been saying, that if you want to do this you must be committed 100%, that is the only way you can get to the finish line  Good Luck!

5. Start with thumbnail sketches: They’re small, easy and rough. Here is a couple of thumbnail storyboard templates that I use or you can just draw rectangles in your sketchbooks to get started.

Storyboard Templates Eight up: 16 x 9 aspect ratio for HDTV, or Film.

Storyboard Templates Nine up: 4 x 3 aspect ratio Standard Definition TV.

Print out a bunch of them and start drawing. I use regular copy paper for the thumbnails don't get fancy or expensive.

6. Draw more than one shot if you aren't sure: Many times, I will draw the same scene from different angles, using different lighting to get the best one. Remember, it’s art so be creative.

7. Page and panel layout: We’ll cover this next, for now just try to keep in the back of your head that you’ll need somewhere between one and ten panels per page of your graphic novel. If a specific action inspires you to create a splash page for your story, then do it. If other elements of your story prompt you to make eight or ten pictures to tell the tale, then do it. It’s much easier to edit your stuff later then stifle your creativity now. Study your favorite comic books, to see how the panels are laid out. Watch your favorite movies and pause your favorite scenes. Check out how they framed the shot, and think about how that equates to your work. Each panel is about balance, contrast, action, and their opposing forces like negative space, light and dark. Check this out for some insight into a sweet spot called “The GoldenTriangle.”

8. Don’t be afraid to move stuff around: Many times, I’ll draw several shots from a scene and choose only one. Then realize that I can use others on different pages, so I will re-purpose those drawings for somewhere else in the story. Don’t throw anything away, yet. Try to utilize as much of your art as you can, because every time you sit down for a drawing session, it takes time that you can’t get back later.

Men in Black: The Animated Series, Sony Pictures Television

9. Draw everywhere: Once you get into a flow, don’t be afraid to sketch your scene wherever you are, or on anything even a napkin or paper plate. Many of my ideas have come to me at the strangest times and I have to get it down on paper for fear of losing it.

10. Draw from different characters P.O.V. in the scene: Try to see things from your characters perspective, this will help you visualize the setting, room, or situation.

OK, I know that the list of 10 items above is a lot to absorb, so here are the two basic things you need to know about storyboarding.

ONE. Read the story, follow the action, translate that into 1 or several panels depending on how complicated the scene is. (See above) The more you practice this, the better you’ll be at it. After a while, you will start to dream in storyboards.

TWO. Start drawing thumbnail sketches from your story, not finished drawings. Don’t spend too much time shading, texturing and all of that. You’ll have plenty of time to do that later. As you get better and better at it, the fewer pictures you need to tell the story, the better.

Check back for Part 7, Page Layout.

All images on this blog are copyright Allan Linder unless otherwise stated. Family Guy, The Simpsons, Godzilla, Recess, Men In Black, Rugrats are all copyright of their respective owners. 

Sunday, July 23, 2017

Today the Blade Runner 2049 trailer was released. If you are a fan like me, then you will appreciate every bit of it. Can't wait until 10-6-17.

Blade Runner 2049 trailer.

The Future is now!

I actually went to see Blade Runner in a movie theater when it opened in 1982 and I was blown away by the creative detail. Blade Runner was the Nostradamus of its time. So naturally, I have kept tabs on the film over the years in all of its different forms. With the final cut release of the movie after 25 years, Deckards blaster prop selling for $270k at auction, and Ridley Scott signing up to either direct a sequel or prequel in the next few years proved to me, that many of us still admire the film and it’s imaginative environment.

While writing Prisoner of the Mind over the past 16 years, I have done a lot of research on Blade Runner for inspiration, motivation and atmosphere. In my book, I make references to Blade Runner scenes through visual similarities without copying it. During this process, I have amassed a huge list of Blade Runner reference links. I vowed that some day, I would categorize them all and post them on my blog, that day is today.

Just some notes before you get surfing.

Just because I start with the Wikipedia page, then IMDB, don’t get turned off. I know full well, that everyone with an internet connection can find these on Google. However, to be fair, you have to start with the best info first and then work down the list to the much more obscure links, and then on to total randomness. I was going to leave out the cast and crew links because anyone can find them, but I thought I would make it a total package.

I tried to find the official pages of each of the cast and crew first. If that was unsuccessful, I settled for the best of what was out there. Inevitably, I am sure I missed something, I am not a replicant nor am I playing favorites with the hierarchy of this list. It’s just a list, maybe it’s helpful, maybe not. Scroll down and see if you find something interesting.

The Ultimate 265 Blade Runner Links Updated for 2017


Official Warner Brother’s movie website

Official websites of the production crew (some IMDB links because they have no official sites)

Official Philip K. Dick website

Official Ridley Scott’s website

IMDB Hampton Fancher screen writer

IMDB David Peoples co-screen writer

IMDB Michael Deeley Producer

IMDB Jordan Scott Cronenweth Cinematographer

IMDB Terry Rawlings film editor

IMDB Marsha Nakashima editor

IMDB Les Healey editor (Directors Cut)

Official Syd Mead visual futurist

Official Douglas Trumbull special effects

Official David L. Snyder art director

Official Gene Winfield custom car builder, creator of the Spinner

Official Vangelis web site

IMDB Lawrence G. Paul production designer

Richard Yuricich Special Effects Supervisor

The cast

Official Sean Young

Harrison Ford Wikipedia page

Official Rutger Hauer website

Daryl Hannah

IMDB Joanna Cassidy

IMDB Michael Emmet Walsh

Edward James Olmos

Official Brion James website

Official William Sanderson website

Official James Hong website

IMDB Joe Turkel

Official Morgan Paul website

IMDB Hy Pyke

IMDB John Edward Allen

IMDB Kevin Thompson

Film scripts, novel, sketchbook and essays

Film Scripts

Blade Runner script

Fan website of C.A. Chicoine dedicated to consolidating all of the web’s fan fiction involving the world of Blade Runner and its mythology

An interesting concept for a Blade Runner sidequel


Phillip K. Dick Do Androids Dream of Electric Sheep .PDF

A study guide for Philip K. Dick

The ultimate Philip K. Dick fan site


Blade Runner Sketch Book .PDF

Essays and quotes

Fan website featuring in depth essays and analysis of the film

Blade Runner quotes

A philosophical reading of Blade Runner

In case, you didn’t know that Deckard was a replicant

Blade Runner Trivia Quiz

Christopher Nolan interview some of his work is inspired by Blade Runner

In-depth video analysis of the film

The Disintegration of Memory and Dissolution of Identity Concepts by Christian Protzel

A selective bibliography on the film

An in-depth breakdown of the film

Student essay written on the film

Fan essay on the Blade Runner human/replicant debate

Philosophical essay breakdown of the film focusing on personal identity

More on the Deckard replicant debate

Blade Runner movie quotes

LA Times article about a hero complex involving Blade Runner

An essay titled; Skinjobs, humans and racial coding

Fan clubs and fan web sites

Blade Runner 2

Blade Runner fan club

Huge fan site and contributors to a Usenet newsgroup

Blade Runner fan club on Facebook

Philip K. Dick Fan website

Ridley Scott Fan website with some info and pictures, but mostly advertising links

Harrison Ford fan site

Harrison Ford ageing timeline

The Official Blade Runner On-Line Magazine

A great Swedish fan website

Italian fan website

The Cyberpunk Project (TCP) is a remotely available data-well net of files about cyberpunk subculture, cyberpunk science fiction and general cyber culture in the form of collected information. 

Canadian Blade Runner fan website

Fan website potpourri of Blade Runner related links and facts

Blade Runner fan website with free downloads, photos, video and more.

Replicant City fan club

Interesting Canadian fan website part of the Blade Runner web ring

Fan website part of the Blade Runner web ring

Fan website dedicated to exploring dystopia

Fan blog

A webring fan website

Japanese fan website with a lot of cool stuff

Fan website

Fan website with lots of resource material

An extensive fan blog

An impressive Spanish fan blog that can be read in English

Spanish fan blog

Huge fan website with links, files, photos and more

Fan website with posters, music, downloads and more

Spanish fan website

French fan blog on Philip K. Dick and Blade Runner

Spanish Blade Runner message board

Spanish fan blog

Russian fan website

French Blade Runner Site

Blade Runner fan website with many free downloads and cool stuff

Fan made Blade Runner wiki

Blade Runner fan message board

Romanian fan website with plenty of downloads

Spanish fan blog dedicated to Blade Runner

UK fan blog



Deckard’s blaster original and what it looks like now before it sold at auction

Adam Savage prop maker interview about making a replica of Deckard’s Blaster

Mark Raats blaster build. Lot’s of cool free downloads.

Rick Ross designed blaster website

Hollywood Collectibles Limited Edition P.K.D. Blaster

Japanese website to print out and make your own paper blaster

Richard Coyle propmaker recreation of Deckard’s Blaster

IMFDB link to all of the weapons in Blade Runner, very detailed

Video game website on the origin of the fall out gun aka Deckard’s blaster

3d version of the fall out gun

Leon’s gun, COP 357

Phil Steinschneider has an amazing fan website dedicated to prop makers and their craft. The link here is specifically for Leon’s gun with incredible detail and a downloadable owners manual.

Jay Ohrberg restoration of a full size Spinner film car
Spinner model kit build

Randy Cooper Model Spinner kit build

Lexus concept car that has similarities to the Spinner from Blade Runner

A gallery of cars inspired by Blade Runner

Print out and make your own paper model of a Spinner

Lego Spinner

Off World blimp

Polaroid study of a model of the off world blimp prop used for the film

One of the only photos of the original Off World Blimp prop for the film

Photos of the original off world Blimp prop

Jason Eaton prop maker attempts to recreate the off world blimp in blade runner at ½ scale

Jason Eaton model maker, Blade Runner firearms and led blimp model

Paul J. Baccash 3d model of the blimp from Blade Runner

Blimp advertising mimicking the Blade Runner blimp

Japanese website that breaks down the advertising links on the blimps in Blade Runner

Miscellaneous, props, toys, magazines, t-shirts, etc…

Original Blade Runner Film Props at Auction

A forum primarily dedicated to collecting, and building Blade Runner props, but the do cover other’s too. This is probably the best site on the web for Blade Runner props.

Fan blog for the origin of the white dragon neon sign

Blade Runner whiskey glasses for sale

Fan site for Blade Runner props

Fan website of Shawn Pucknell dedicated to Blade Runner props

Spanish fan blog and mini-museum of props and collectables

A team of talented 3d artists re-create scenes and props from the movie

Japanese fan website dedicated to the detailed props of Blade Runner, from building materials down to matchbooks

John Pisa-Relli prop lawyer/collector of movie props documents his personal collection

Fan replica prop website

How to fold the origami unicorn

Another site dedicated to the origami unicorn

Japanese website with instructions on how to fold the origami unicorn

Buy Deckard’s replica trench coat

Marshall Alexander paper toy of Deckard, print it out and make one yourself

Lego Deckard

1/16 Roy Batty Action Figure Toy

Roy Batty Action Figure Toy

Deckard Handmade Action Figure and Spinner

Deckard Handmade Action Figure and Spinner another version

Deckard Handmade Action Figure and Spinner yet another version

An artist named Frenchie makes a toy Deckard

Cinefex magazine back issue cover image

Very cool graphic T-Shirts of logos and such from the film

Blade Runner related T-Shirts

Fan website covering many of the Blade Runner publications

Sets, storyboards and production photos


Hervé Attia fan blog dedicated to the sets of blade runner, great photos here

Beautiful interior images from an LA Times article on the 1924 Ennis House designed by Frank Lloyd Wright

Artist Claus Richter miniature model of Deckard’s apartment gallery exhibition

Future Noir fan blog dedicated to Blade Runner, great production photos behind the scenes and some other cool stuff

Deckard’s apartment 3d layout drawings

Storyboards and concept art

First concept art from Blade Runner 2

Blade Runner Storyboards .PDF

Artist Labby Sherman film storyboards

Spanish fan blog with video links to storyboards

Production photos

Vintage Production photos's

Fan website with more Blade Runner Polaroid’s

An open Swedish site with Blade Runner photos

A photo gallery of Blade Runner stuff

Another Blade Runner photo blog

Photos, movie stills, inspiration and art


Wonderful Sean Young Polaroid photos

A gallery of living movie stills, (very creative .gif images)

Movie stills

360 DVD Still photos grabbed from Blade Runner

Russian fan website with high-res movie stills


Avi Abrams Blade Runner inspired photos of Tokyo on Dark Roasted Blend

Photo’s of Dubai that could have been in Blade Runner

Blade Runner fan group uploads photos that could have been in the movie

A website with more comparisons of conceptual architecture that could be in the film

A fan photo gallery of San Francisco art deco architecture that could have been in the film


Prisoner of the Mind a graphic novel by Allan Linder inspired by Blade Runner

Victoria Secret runway show/photo shoot that resembles scenes from Blade Runner

Japanese photo shoot of a Pris like model

Blade Runner fan art

Phil Noto Blade Runner art

Blade Runner art exhibition at the Substation Gallery in Singapore, Japan

Tim Doyle Blade Runner art

French artist Xavier De La Obra recreates scenes from Blade Runner in 3d

Dances of Vice: Tokyo Blade Runner event photos

Computer games, digital media, fonts, apps, ringtone's

Computer games

Online Voight-Kampff test 2.0

Blade Runner game press kit images

Eric Gooch another of the animators for the Blade Runner game

Eric Chadwick art director for the Blade Runner game

David Austin animator for the Blade Runner game

Spanish fan website with hi-rez game images

One of the 3D animators for the Blade Runner game Jerry Deloff

Fan website with backgrounds, music and images from the game

A website that traces Blade Runners influence on games

Video game website on the origin of the fall out gun aka Deckard’s blaster

3d version of the fall out gun

Fan website with screen grabs of the video game

Lost art from Blade Runner the game

A group of Blade Runner gaming fans

UK Fan website dedicated to the walk through of the game

Digital media

Fan blog with free download of desktop themes


Blade Runner fonts to download

Apps, ringtone's and computer links

Blade Runner ringtone

Blade Runner ringtone’s

Blade Runner soundboard app features sound samples from the film

Blade Runner Vid-Phone Iphone theme

Fan project interview of the Blade Runner personal computer that could be in 2019


Vangelis fan website

Blade Runner Vangelis fan music website

Fan website dedicated to Blade Runner musicology

Blade Runner live in concert

Zan Lyons performs his music to Blade Runner projections

An Italian music group that is inspired by the film

Musical artist Dave Crane with a techno Blade Runner remix

More music archives of Vangelis and the film

Vangelis fan website

Fan films, experimental films, documentaries

TV commercials, spoofs and parodies

Blade Runner newsgroups

Blade Runner 2 and or Sequel, Prequel News

Ridley Scott Interview describing the Blade Runner Sequel

Blade Runner alternative beginning video and possible connection to Blade Runner 2

Ridley Scott: Blade Runner Sequel

Ridley Scott's Prometheus and Blade Runner shared universe

Prometheus and Blade Runner Crossover Revealed

Prometheus Community Forum

Fan site dedicated to the Sequel

Fan website featuring news of the upcoming sequel